Skip to comments.ONR Recruits Defense Community for Online Wargame (Wargaming against Somali pirates)
Posted on 05/11/2011 4:57:16 PM PDT by Pan_Yan
ARLINGTON, Va.--The Office of Naval Research (ONR) intends to launch on May 16 a new Internet wargame, recruiting a community of more than 1,000 players to collaborate on solving real-world problems facing the Navy.
Scheduled to run for three weeks, the Massive Multiplayer Online Wargame Leveraging the Internet (MMOWGLI) exercise will recruit online players from across the government to suggest ways of combating piracy off the coast of Somalia.
MMOWGLI is an online game designed to find and collectively grow breakthrough ideas to some of the Navy's most complex problems--those 21st-century threats that demand new forms of collaboration and truly outlying ideas, said Dr. Larry Schuette, ONRs director of Innovation, whose office is managing the project.
The piracy scenario was chosen as a means to demonstrate the platform, but MMOWGLI itself can be applied to any scenario, officials said.
ONR intends to produce varying results from a diverse group of players drawn from the ranks of academia, defense, and government and nongovernment organizations. The plan is for MMOWGLI to identify solutions to difficult challenges by tapping into the intellectual capital of a broader community.
We hope MMOWGLI will help us to understand what happens when your insights are combined with the observations and actions of another player, Schuette added. Will that fusion result in a game-changing idea or solution, or will the MMOWGLI platform teach us something about our traditional thought processes?
MMOWGLI will also be a template for aiding future users faced with their own complex problems, said Garth Jensen, director of innovation Naval Surface Warfare Center Carderock division, who is leading the project.
At this stage, however, MMOWGLI is a simply a pilot/demonstration project, Jensen said. Therefore, we are exploring whether doing something like MMOWGLI within Navy is feasible, and if so, what we might learn from the experience.
Palo Alto, Calif.-based Institute for the Future and the Naval Postgraduate School are partnering with ONR on the MMOWGLI project.
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“Scheduled to run for three weeks, the Massive Multiplayer Online Wargame Leveraging the Internet (MMOWGLI) exercise will recruit online players from across the government to suggest ways of combating piracy off the coast of Somalia. “
They could save a lot of money and time if they simply sank the pirate boats and blew up their villages.
I don’t know if online gaming falls in the Tech Ping world, but if it does, ping.
Exactly; a couple of rockets and Mini guns fired at pirates will scare them off real quick.
They should open it to the public at large. Their chosen field is limited, and they’ll need people that actually do participate in MMOs and shooters.
It doesn’t take a rocket scientist to figure how to deal with this problem. They should hire me as a consultant. I’ll charge the military $10,000 for a five minute PowerPoint presentation on how to do it. I’d then charge them $50,000 to show them by example how to do it for cruise in Somali waters that are infested with Muzzies on the sea.
Our military has turned into a bunch of panty-waisted, metrosexual, do-nothings that can’t even effectively fight a group of Muzzies in stolen boats and skiffs.
It figures this happens under King Obaama Louis.
Not very hard. Start stocking your boats with marines. Also, issue letters of marque for pirate heads. Questions?
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