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Libertarian Video Game Patent: Quote Hayek/Jefferson: Shoot Communist Vampires/Zombies
NeoGaf ^

Posted on 06/30/2009 11:44:09 AM PDT by gold45revolver

One picture says it all: "Video Game Idea of the Century!" "This is the greatest videogame patent I've ever read #1 "

TOPICS: Government; Miscellaneous; News/Current Events; Philosophy
KEYWORDS: game; libertarian; patent; videogame

How much would it be worth to Bethesda/EA/38 Studios/Visceral/Bioware/Ubisoft?

Re: How much would it be worth to Bethesda/EA/38 Studios/Visceral/Bioware/Ubisoft?

How much would it be worth to put the following on a game box? "It is the dawn of the American Revolution, and it is up to you to build the fellowship that will lead the epic battle for freedom. From tavern to tavern you must walk the streets of Boston, listening in on conversations and recruiting those speaking (and oft whispering) of liberty's epic ideals. Redcoats and King George's spies abound, and when you hear the words of Washington, Jefferson, Paine, Madison, Jay, and Hamilton, you must engage the characters by speaking of liberty's ideals yourself; or lose their trust. Throughout you must select the best words to rally and inspire the troops during the fierce war for freedom--to attract the poet warriors with the greatest characters to fight alongside you. Ideas have consequences and word must be matched with deed, as freedom's fate falls upon your shoulders. "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. --Thomas Jefferson""

I argue that such a novel approach to gaming--not only incorporating the words of the actual Founding Fathers--but rendering their consequences (or the dire consequences of their absence)--would be worth hundreds of millions, if not billions.

And wouldn't that be an awesome game??? Imagine meeting Jefferson and Hamilton, finally defined by their greater aspects--their souls, characters, and words--and actualy recruiting Washington to command the forces, based upon his words!

"A slender acquaintance with the world must convince every man that actions, not words, are the true criterion of the attachment of friends." --George Washington "Arbitrary power is most easily established on the ruins of liberty abused to licentiousness." --George Washington "Associate with men of good quality if you esteem your own reputation; for it is better to be alone than in bad company." --George Washington

Yes--of course we could give all the revolutionary soldiers BFGs and Lancer Chainsaws to satiate the fanboys; but the big draw of the game would be its depth and profundity! And imagine that in one of the Taverns is a hooker with a heart of gold. Hire her and kill her, as is exalted in GTA, and the world is lost. Talk to her, and "lady liberty" will tell you where you can find Thomas Paine.

Video games are a crowded art, and many argue there has been little innovation in the past several years (or decades), especially when it comes to depth, meaningful drama, and storytelling. Of course all the PR departments stamp "depth, character, meaningful drama, and epic storytelling!" on the boxes, just as they stamp "Dante's Inferno" on the game which places Beatrice in the diametric opposite locale that Dante did, and nothing really ever changes as the fiatocracy declines.

A small innovation in a field of "crowded art" can go a long, long ways. For instance, applying the patent's same technology to the traditional Vampire/Zombie game would result in the following enhanced gaming experience:

The "Gold 45 Revolver" mod of Left for Dead would be described with (seriously--the buzz alone on this would be worth millions to EA/Bethesda/Bioware/Visceral/Ubisoft/38studios):

Set in a modern-day survival-horror universe, the co-operative gameplay of Left 4 Dead (L4D) casts four "Survivors/freedom fighters" in an epic struggle against hordes of swarming zombies/communists and terrifying "Marx Infected" mutants. A new and highly virulent strain of the Marxist virus emerges and spreads through the human population with frightening speed via words, both spoken and written. The pandemic's victims become grotesquely disfigured, violent psychopaths, attacking the uninfected on sight by handing them pamphlets and espousing Marxist philosophies while trying to bite/harm them. As one of the "lucky" few apparently immune to the sickness, as you have been reading F.A. Hayek, Ludwig Von Mises, and Thomas Jefferson, you, unfortunately, are trapped in a city crawling with thousands of the bloodthirsty Infected. Alone, you're dead. But together with a handful of fellow survivors, who you can identify and recruit via dialogue trees incorporating Hayek/Jefferson/the Constitution wherein you also assess the NPC's responses, you might just form a fellowship and fight your way to safety. Players can play as a Survivor or as one of four types of Boss/Marxist Infected, each of whom possess a unique mutant ability, such as a 50-foot tongue lasso, tenure at an ivy league university, an MBA, or a giant belly full of explosive methane gas. The gameplay of L4D is set across four massive campaigns. The zombie population of each mission is choreographed by an AI Director that monitors the human players' actions and creates a unique and dramatic experience for them on the fly. Zombies may be transformed back into humans by quoting Hayek/Jefferson/et al. to them; but the further they have devolved--the more collectivist literature they have imbibed and the more MBA groupthink classes they have taken--the harder it is to save them. Early on in the game, some Vampire/Zombies may appear to be normal humans, and the only way to find out would be to quote Hayek to them and see if they respond with Lenin or Mises. Some of them can be reformed via dialogue, but for others, they can only be reformed by death. And in the end--only those players who have done their best to reform the Vampires/Zombies in word and deed--only those who have acted morally throughout the game, can truly wield the Gold 45 Revolver and realize its true power as it shoots Zeus's Lightning while leveling the zombie masters and their hordes. Should you fail to reach and exalt your peers with classical ideals, the world will end as a zombie communist tyranny--"for the greater good of all.""

Imagine how many millions would want to play such novel game types wherein *ideas had consequences*, and soul, character, and honor mattered! Litertaure including 1984, Animal Farm, A Brave New World, V is for Vendetta, The Matrix, Twilight, Atlas Shrugged, Dracula, and 300 could all be brought to life on a more profound level!

1 posted on 06/30/2009 11:44:12 AM PDT by gold45revolver
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To: gold45revolver
Call of Doody beat them to it.

2 posted on 06/30/2009 11:47:50 AM PDT by wastedyears (The Tree is thirsty and the hogs are hungry.)
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To: wastedyears

Yes—but in Call of Duty you can’t quote Hayek nor Mises nor Jefferson nor Scripture to reform nor save a Zombie.

In the new invention, you can. :)

“From Patent # US 2009/0017886 A1: “If the player heeds the higher ideals and seeks the higher path they will be rewarded not with money and jacked cars, but with their soul.” What? More after the jump.

If you’ve read my editorials, you know that I’ve been pushing games towards a more serious path. An intense potential for creating and cultivating emotions and ideas in the players exists in games that is unique among artistic mediums and valuable for it. Dr. Elliot McGucken, a man dedicated to bringing sight to the blind and honoring Joseph Campbell, believes so to. And the way he’s realized this belief is through this patent [via EmCeeGramr on NeoGaf] that makes my stomach churn.

It isn’t all bad. The premises at the heart of this document (and hidden 37 pages in) might be a little more flowery than what I write in the average editorial, but is in line with my beliefs:

What follows this early example is a series of progressively more bizarre flowcharts and write ups, including Communist zombie vampires, magic guns, comparisons between Ron Paul and Jesus and Socrates, and even brings up other game developers - dozens (hundreds?) of potshots clearly aimed at GTA devs Rockstar, a long diatribe about the “fun” of evil in Fallout 3, and a slam against Will Wright for Spore.

McGucken’s philosophical core seems to support a mix of (sometimes contradicting) ethical and metaphysical systems, favoring our Founding Fathers, Abraham Lincoln, Jesus Christ, Ron Paul, Ayn Rand, Homer, Socrates, and anyone who can take a magic golden .45 to the head of a Marxist Undead and pull the trigger.

What’s scary, for me, is that this might be exactly what gamers want. A blend of Neo-Classicism, Objectivism, Libertarianism, Christianity, and red-blooded vigilantism is at the core of plenty of the games that McGucken says we should move away from. Kratos, the protagonist of God of War, is damned near the embodiment of “No Gods or Kings, only Man.” Red Faction: Guerrilla seems to draw more on McGucken’s mix of ideas than on Marx’s. Resurrection fantasies run throughout gaming genres, from FPSes like Painkiller to RPGs like Xenogears (which, on second thought, Dr. McGucken must have written.)

While I feel trepidation in calling out a guy from Princeton who is curing blindness with virtual reality I have to say, there are a few holes here. Look, over and over it seems like what you’re saying is “Do what I feel is right and just or else lose the game.” Turning games into morality plays is a flame that developers Bethesda and BioWare have danced around without burning their wings, allowing for varied ethical systems to come into play and allowing the player to make their own judgments. Ideas of euthanasia, security vs freedom, centralized power, and eugenics are at the core of countless “choice” driven games, and what makes them great is the fact that neither path ends in denial.

Also, dude, it’s spelled B-U-D-D-H-A, not B-U-D-A. I guess they don’t teach spelling at Princeton.

In any case, check out these excerpts organized by the boys over at NeoGaf, then take a look at the full document yourself. Pick out a few favorite lines, and tuck them away. In the future we may even reward the person with the best Dr. McGucken’s Magical Choice Machine quote.”

3 posted on 06/30/2009 8:30:27 PM PDT by gold45revolver
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To: gold45revolver

Here is a response to Ted’s cool feedback at Garage Games: [url][/url]


Thanks for the words Ted! Below, please find some of my responses! At the end, I include some excerpts from my book THE GOLD 45 REVOLVER: THE HERO’S JOURNEY IN ARTS ENTREPRENERUSHIP & TECHNOLOGY. Sign up on the mailing list to be notified about it at Arts Entrepreneurship [url][/url] or Hero’s Journey Renaissance [url][/url] !

(Ted’s words in light red):

But all you’re describing in these examples are RPGs. Setting doesn’t matter, and the mechanics are all done, or easily doable. This isn’t a new system at all, which is probably why you’re talking about how the larger companies are ignoring you.

The larger companies are not ignoring me—they are ignoring the timeless, epic principles/secrets of Homer and Shakespeare—of Plato, Aristotle, and Jefferson—of Mises, Moses, and Dante. And they are thus leaving billions on the table!

In all their prior art, there exists no Vampire/Zombie/Communist game wherein the Vampires/Communists/Zombies can be rescued/reformed via speaking classical ideals, nor is there any game wherein the Vampires/Communists/Zombies are caused by NPCs/players coming into contact with words, both/either spoken and written. Nor does there exist any game wherein one is consciously fighting for classical, constitutional ideals laid out in word at the beginning of the game—words which may be used throughout the game, instead of bullets, to win the war and also save the lives and souls of the enemies. These are simple, vast, primal concepts: and when implemented, they will result in a paradigm shift in games—billions in revenue for companies, and exalted art for gamers.

Imagine you are standing in Best Buy. There are two versions of Gears of War. In one, the Locust Horde can be reformed and brought over to your side by quoting excerpts from the US Constitution—by engaging in dialogue—and where, in order to win, you are going to need to win their minds/hearts and souls. In the other version, you can only shoot them in campaign after campaign. Which would you buy? Imagine you walk into EB Games, and you have to decide between two versions of GTA. In one, you can only hire and shoot hookers—there is no chance of reforming them nor talking them out of it. In the “Gold 45 Revolver” version of GTA, you can engage in dialogue with the Hooker and hand her copies of the Constitution and Bible, as well as Hayek’s The Road to Serfdom, and thus enlist her in your struggle against the fiatocracy, the decline of freedom, and the growth of the corporate-state. She in turn would hand those works to her Pimp who would join you. Which version of GTA would you buy? Obviously the one wired with the novel technology found in “System and method for creating exalted video games and virtual realities wherein ideas have consequences.” —

Art has ever been the realm where the noble soul could place their ideals which the world had no use for; and the novel game engine described by this new technology; opposed vehemently by the dominant fanboy/feminist fiatocracy—would foster a new realm of exalted gaming for true artsists—both those who created new games and played them.

The major videogames companies are leaving billions on the table!
[0388]This present invention pertains to introducing morality and epic
storytelling into the realm of video games, resulting in video games with
superior, deeper game play, expanded markets, and longer-lasting brands. The
ability to render deeper emotion, story, and exalted dramatic arts within the
realm of video games has been a long sought-after “holy grail” throughout the
video game industry. The prior art demonstrates how others have failed and are
failing to deliver more meaningful and engaging games endowed with epic
storytelling. This present invention provides the missing key to realizing epic
storytelling, deeper emotional involvement, and higher art in video games.

[0445]To date, no game allows one to fight for the US Constitution and a sound currency. No game allows one to fight for the Founding Father’s original intent—for life, liberty, and happiness for all. No game allows one to fight for economic freedom beyond the fiat system that robs us all via the inflation tax. No game allows the player to quote Hayek, Mises, Rothbard, Jefferson, Hazlitt, Jesus, Socrtes, and Moses in dialogue trees, nor via other means, en route to winning the hearts and minds of their people, rounding up and inspiring a group of rebel, and leading those rugged rebels in a battle founded upon ideas. No game allows one to fight Big Brother and ensure greater Civil Liberties and Personal Freedom. And certainly, no game allows the player to fight to implement the Constitutional Gold Standard, nor to take on the divorce regime, nor to protect the unborn. [0446]The present invention would allow the themes of V is for Vendetta, Atlas Shrugged, and The Fountainhead to be brought to life, as well as Orwell’s 1984, which resembles the modern university. The plot of 1984 could be enhanced, and hope could be allowed for Winston Smith. Suppose that Winston was successful in speaking with and recruiting enough people for a revolt. If he was too upfront with his ideas, he might be put to death. If he was too coy, he would never reach them. If he was too persistent, he could offend some people. If he gave up too soon, he might lose loyal followers. At any rate, it would make a great and unique game, as Winston Smith went up against Big Brother. The plot of 1984 is described at [url][/url] with:

Quote:1. A method for creating video games and virtual realities wherein ideas have consequences.

Prior art going back to the days of MUD, where role-playing games endeavored to give the player the ability to make choices that had consequences. Also applies to prior art from just about every game in existence where a character represents an ideal (Double Dragon- the characters stood for justice and fought for it, and at the end had the choice of being good guys or joining the bad guys, which influenced the ending).

Yes—but there exists no truly open ended world in which the classical ideals truly underlying freedom and liberty must be rendered real, and wherein the world’s fate is rendered depending on your ability to serve the classical ideals: where the world is eitehr exlated to freedom and liberty via your words and deeds founded on classical ideals, or it declines into a feminist/fanboy/fiatocracy wherein classical ideals are banned form GTA/GoW/GOW/Dante’s Inferno.

Quote:2. The method in claim 1 where said ideas are rooted in classical, epic precepts such as those found in the Great Books and Classics, and exalted at the pinnacles of Western culture and history.

God of War deals with consequences, and classical Greek mythology, and predates your patent.

Yes—but does the player character ever have to choose between speaking or serving classical Greeek ideals, say those sung by the lyrical poets or spoken by Cicero/Homer? I don’t recall any of thier wisdom in the game, nor plot points wherein the protagonist had to choose to serve nor speak the words nor match them with with deeds; nor choose to speak the classical words in dialogue trees, nor in any other form.

Quote:3. The method in claim 1 where said ideas are manifested in the words the player or non-player characters, write, speak, read, disseminate, congregate about, fight for, and/or associate with.

Nothing special here, just saying that the PC or NPC has to “verb” something.

In what game are copies of the Bible or Constitution or Homer’s Odyssey passed around, read, quoted, and acted upon? Imagine the possibilities! In what game does the player’s failure to introduce the Constitution early on lead to failure? In what game does the player’s failure to speak of the ideals of the Constitution lead to failure? In what game does the player’s failure to find or form a fellowship speaking of the ideals of the Constitution lead to failure?

Quote:4. The method in claim 1 where said ideas are manifested in the actions the player, non-player characters, and/or monsters act out.

Same as above, as dialog and writing are verbs as much as fighting and other physical acts, and all of these have well established prior art from almost all existing games.
In what game are copies of the Bible or Constitution or Homer’s Odyssey passed around, read, quoted, and acted upon? Imagine the possibilities! In what game does the player’s failure to introduce the Constitution early on lead to failure? In what game does the player’s failure to speak of the ideals of the Constitution lead to failure? In what game does the player’s failure to find or form a fellowship speaking of the ideals of the Constitution lead to failure?

Quote:5. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters.

WoW demonstrated such a great use of a blood plague that the CDC did a formal study on the transmission from one player to the next. Also, other games have created similar systems for zombification (Warcraft III had a mission with undead, and Starcraft had the Defilers who turned Space Marines into walking bioweapons).

To date, in all the prior art, there exists no game in which vampires/zombies can be both formed and reformed depending on the words/books/ideas they come in contact with/read/hear/imbibe. To date, in all the prior art, there exists no game wherein you can rescue/exalt the soul of a zombie/vampire, and win them over to your cause, by speaking of classical ideals to them.

More: [url][/url]

4 posted on 07/01/2009 12:41:19 PM PDT by gold45revolver (Libertarian Video Game Patent)
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To: gold45revolver

With a little bit of imagination, the novel “Gold 45 Revolver(SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES )” gaming technology could open up brand new universes of gaming! The major gaming companies are leaving billions on the table!

The patent is a doorway to a paradigm shift—to a revolutionary form of gaming exalting the classical soul and epic ideals which the fiatcoracy had to rage against and debauch, thusly rendering their art and games impotent; as the soulless are incapable of art, as one cannot serve two masters. (Did you see the latest Transformers?)

Ideas have consequences, and EA’s fallen market cap is what one gets for placing Beatrice in Hell and completely ignoring the classical, epic, exalted soul; humanity’s vast and great heritage, and maverick, new storytelling technologies. It is quite tragic that they would rather lose money by debauching the spirit and soul, than make money by exalting it; but a fiat currency debauches the soul of all those it tempts with fiat stock options, as all serve Dante’s three-headed Satan in the ARG, while debauching Dante’s art, as Satan demands. As I stated at Something Awful, “One of the reasons Spore fell flat is that it forgot to incorporate the mechanisms which separate humanity from the rest of the universe—our moral soul’s natural, exalted longing for truth, beauty, and justice—the fruits of epic storytelling and exalted mythologies.” —

Think like a developer/marketer for a major company here; and come up with some scenes exalted by the new “Gold 45 Revolver” technology!

Think big, like in the ending wherein the Fiatocracy’s Vampires/Communists/Feminist Fanboys swarm our lone rider in the mountain town, screaming/shrieking the words of Lenin/Marx/Feminism/Fiatism in Banshee voices.

Alone our lone rider stands in the thundering downpour, as the lightning reveals the grotesque swarm—the horror of their collective countenance is only trumped by the screeching words. Alone he stands, with his 45; and if he has done the right thing throughout, legend has it that the 45 will glow gold and shoot Zeus’s lighting, slaying the hundreds, if not thousands of rough Vampire/Communist/Zombie beasts who slouch his way, screaming, distorting the words/slogans of the declining fiatocracy in a most demonic manner (see the quotes below!)

5 posted on 07/02/2009 10:46:23 AM PDT by gold45revolver (Libertarian Video Game Patent)
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To: gold45revolver

Patent-pending 2007/2008 Libertarian Gold 45 Revolver Technology game design problems, by keeping people from killing children!

Here is the problem: “Opinion: ‘Fallout 3 - I Kill Children’”

Here is the solution: A new patent which has been getting some attention as of late solves the above problems!

“actually a fallout 3 mod based on this shit would be boss as fuck. you could totally do it, you fight the communist chinese ghouls and use speech trees to save the wasteland from collectivism” —perianwyr

“All of us who have been struggling to work out how to make meaningful games and interactive narratives can rest easy. The problem has been solved.” —

“Video Game Idea of the Century!” —Garp
“This would be the most abstract game ever. I’d play it.” —Dutch
“That game would be so different that it would have to be good. I’d definitely play it!” —Z A C K
“I’d play it.” —Bleeding Black

“here is my concept art for a communist zombie please hire me to make your video game “ —perianwyr

“This is the greatest videogame patent I’ve ever read.” —EmCeeGramr
“I think this guy has golden humour.” —Foxspirit
“Do a Google search on Dr. Elliot McGucken, the dude who filed for the patent. It will blow your mind.” —Zealous D.
“That’s awesome.” —Tentacle
“Is this a patent or the insane ratings of mad man?” —speculawyer
“This thread is so full of win I hardly know what to do with it.”
“Each line, I keep thinking, ‘This is the funniest shit ever.’ And then I read another line, and...HOW DOES IT KEEP GETTING BETTER?” —alistairw
“Can you imagine having the guy as your physics professor?”
“Thread is amazing, though. I can’t help but hope that he’s somehow trolling the patent must be amazing to be a patent worker trying to review it. “And then the player must choose to not quote Marx, thus exalting his classical soul?!””

Here is how the new technology solves the above problems:

Self-censorship was the least effective course of action open to Bethesda if they are looking to morally instruct their players. Why not take the route less traveled and try to implement some meaningful consequence, something beyond an essentially meaningless “karma” stat? (YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE A GOLD 45 REVOLVER WHICH ONLY SHOOTS ZEUS’S LIGHTNING IN THE END IF YOU HAVE BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?)

Of course it is the route less traveled for a reason: it’s a whole lot more work. (NO IT ISN’T! JUST GIVE THE PLAYER A WEAPON WHICH LOSES ITS POWER THE MORE EVIL THEY BEHAVE! THE PATENT SOLVES THIS PROBLEM IN A SIMPLE/EFFICIENT MANNER!) The framework of systems and rules that govern Fallout 3 serve the setting: a place of lawless anarchy. As such it’s difficult to introduce a potent enough disincentive to murdering children (NO IT ISN’T! JUST GIVE THE PLAYER A WEAPON WHICH LOSES ITS POWER THE MORE EVIL THEY BEHAVE! THE PATENT SOLVES THIS PROBLEM IN A SIMPLE/EFFICIENT MANNER! IF YOU SHOT CHILDREN, THE 45 WILL NOT GLOW GOLD & SHOOT ZEUS’S LIGTNING, AND THE MBA FEMMINST FANBOY VAMPIRES WILL OVERCOME AND KILL YOU IN THE END!!). And, in more general terms it’s hard to make any game talk to a player in true terms of “good” and “bad,” when the medium’s primary vocabulary is one of “success” and “failure.” (HUH? KILLING CHILDREN IS BAD! KILL KIDS = NO GOLD 45 4 U! NO ZEUS LIGHTNING 4 U!)

In real life, if you kill a child, you will be imprisoned and, depending on where you live, killed for the crime. Not only that but, insanity aside, there will also be heavy physical, mental and emotional repercussions to your action, things that will stay with you throughout the rest of your life.

How can these kinds of severe, complex outputs be communicated in a video game? (KILL KIDS AND YOU WILL SUFFER A HORRID DEATH FROM THE SWARMING HORDES OF VAMPIRE/ZOMBIES SCREAMING MBA BUZZWORDS AND THE FIATACORAY’S CLOGANS!) Do you, as in Steel Battalion, kill the player and wipe the save game to teach a lesson? Or do you, as in Fable 2, let the player’s evil shape the character’s physical appearance, making them more unpleasant and ugly for it? (GIVE THE PLAYER A WEAPON WHICH LOSES ITS POWER THE MORE EVIL THEY BEHAVE ALREADY!)

Video games will always struggle to provide deeper, more nuanced consequences. (YES IDEAS HAVE CONSEQUENCES!) Try to provide multiple narrative routes through your experience, and costs will skyrocket into the implausible. Restrict the player’s abilities in order to impede their progress and you have a weak compromise that offers little in the way of persuasive or realistic moral instruction. (THE CURRENT PATENT SOLVE THIS DILEMMA BY CENTERING THE NARRATIVE AROUND MORAL PREMISES AND PLOT POINTS, AS WELL AS A NOVEL WEAPON!)

These are difficult questions with few satisfying answers (UNTIL NOW DUDE! CH-CH-CHECK THE SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES PATENT). But no matter what, in removing the opportunity to kill children in their anarchic game, Bethesda has admitted video games’ ineffectiveness in providing meaningful disincentives and negative repercussions for in-game atrocities. That the team chose to carve the issue out of their game rather than attempt to engage it head on, speaks volumes. (VOLUMES!!!)

ok—i fixed the caps key—some independence day beer got in there... my gf wants to know why i am working on the 4th—haha. “because i love something awful.” “you love what awful?” chicks—you gotta love ‘em.

so, as you can see, the patent solves a vast and great problem in a simple, elegant manner.

so strange that bethesda censored/banned me form their forum last night right as soon as i introduced the notion of the invaulable gold 45 revolver/ideas have consequences technology (which they obvisouly need), and then hayt—the bethesda/fallout employee in this thread—walked out on this thread today, just slamming the door:

fellas—just yesterday i was falling in love with hayt, but now i’m only falling apart:

6 posted on 07/05/2009 9:08:02 PM PDT by gold45revolver (Libertarian Video Game Patent)
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