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Violent games "good for kids"
| 27 Sept. 2002
| Nick Farrell
Posted on 09/27/2002 9:28:08 AM PDT by sparkydragon
Academics defend children's right to play video game nasties
A group of academics is urging a US appeals court to strike down a law restricting children's access to violent video games. The 33 scholars, from institutions including the Massachusetts Institute of Technology, the University of California at Los Angeles and the University of London, have described the law as misguided.
"Most studies and experiments on video games containing violent content have not found adverse effects," a brief lodged with the court said.
"Researchers who do report positive results have generally relied on small statistical differences and used dubious 'proxies' for aggression, such as recognising 'aggressive words' on a computer screen.
"Experts on childhood and adolescence have long recognised the importance of violent fantasy play in overcoming anxieties, processing anger and providing outlets for aggression."
The brief follows a decision by a federal court in Missouri to uphold an ordinance requiring parental consent for minors to purchase video games depicting graphic violence.
Well, violent video games haven't affected me any, and I'll spray the brains of anyone who says otherwise on yonder wall with my BFG9000...
Playing Counter Strike does not make people kill others.
posted on 09/27/2002 9:34:01 AM PDT
Hahah. As a born-again, Spirit-Filled Christian who grew up listening to Led Zepplin (whom I still like), I have always thought these kinds of links were vastly overstated.
One thing they have proven: kids who play video games of all types are more likely to be better surgeons and pilots than those who don't due to the familiarity with operating in different spatial dimensions.
posted on 09/27/2002 9:34:17 AM PDT
Yeah, OK. But what about dodge ball?
posted on 09/27/2002 9:37:48 AM PDT
Ever heard of Urban Terror? It's a TC for Quake 3. www.urbanterror.net. I haven't played regular quake once since I downloaded it.
Well, the nature of most of the anti-videogame campaigns is strictly post hoc ergo propter hoc, that is, Serial Killer X played video game Y as a kid and look how he turned out. Just because I played Doom a few years ago and turned out to be a rabid, gun-toting rightwinger with an antisocial attitude and a sexual fetish for pool toys, doesn't mean that everyone who does so will become a rabid, gun-toting rightwinger with an antisocial attitude and a sexual fetish for pool toys. That happy outcome is restricted to the lucky few.
I love Grand Theft Auto 3, yet I have never felt the urge to actully hit someone with a baseball bat and steal their car.
posted on 09/27/2002 9:49:48 AM PDT
In other news, Grand Theft Auto: Vice City will be out just in time for Christmas!
posted on 09/27/2002 9:55:11 AM PDT
It's Captain Obvious to the rescue!!
I know one thing...I come home from work, filled with rage after yet another crummy day, and nothing channels out that agression faster than a game of UT2K3. I actually seem to play better when I'm wound up, easily hit the number one slot after a particular bad day last week *heh*
And you know what, I can be a mean, sadistic bastard in GTA3, but there is NO WAY IN HELL, this game make me think this sort of behavior is proper in real life.
Banning video games is yet another example of the Socialist-Liberal "Blame everything except for your own actions" mindset.
posted on 09/27/2002 10:12:47 AM PDT
Comment #12 Removed by Moderator
Actually, when I play UT2K3 I'm too busy looking at all the prettiness to care about agression any more.
"Freedom is not the natural state of man, merely the perfect one."
I'm not sure you reassure me. :-)
Freedom is not the natural state of man, merely the perfect one."
Banning video games is yet another example of the Socialist-Liberal"Blame everything except for your own actions" mindset.
Uhmm, no. Banning things because they might
lead someone to do something bad comes from
your starboard-side, politically. If refer you
to the WOsD, attempts to censor music
lyrics, voting towns dry, etc etc.
posted on 09/27/2002 10:52:15 AM PDT
For those first person shooter fans out there, you have to try out Battlefield 1942. There's no real gore and the violence is pretty minimal war violence type stuff. But this game is addicting as all get out. It's a multiplayer game where you get dropped into the middle of one of the big battles of WWII. Everyone playing is either on the Axis or Allied side. A good game will have at least 10 players on each side. You pick a weapon and fight the battle with your comrades. The battlefield is littered with tanks, APC's, fighter planes, B-17's and all kinds of war vehicles. You can enter any vehicle and drive it, fly it or in the case of artillary, just shoot it. For those who like the navy, you can Captian an aircraft carrier or Battleship in the Island scenarios like Midway or Wake Island. But watch out for some sneaky player flying a Zero to drop a torpedo bomb at you.
The graphics are great, especially the terrain of the immense outdoor landscapes you play on. You do need a pretty powerful computer to play this though, and I also wouldn't want to play on anything other than a broadband internet connection. It is a great game, best shooter since Halflife.
posted on 09/27/2002 11:17:40 AM PDT
It's just a video game, just as it's just music. There's worse things to deal with, IMHO.
posted on 09/27/2002 11:31:07 AM PDT
Sorry guys first person shooters do indeed have psychological impact... just look at the studies the armies did back in the 30s and 40s... the more lifelike the targets they used for training were the less likely in combat it was that the soldier would hesitate to kill. I don't want my 8 year old indoctrinated into involuntary shooting. If he is ever faced in his life where he must kill, I want him to have the moral ability to do distinguish what he is doing before he does it.. not merely react as though it was a game of doom, and have to deal with the consequences later.
If you like that game, you gotta play Flash Point. That is the most realistic war game I ever played. It has a 9.6 rating out of 10.
I agree with the researchers here...if you play a violent fantasy "game", you will get your aggressions out in a way that isn't hurting anyone. And before someone brings up the youths who played "bad" video and then shot up schools, we must also remember that these kids were already screwed up on legalized drugs. The games neither caused nor furthered their dementia.
posted on 09/27/2002 11:49:55 AM PDT
Mmm...pretty UT2K3 (now with Linux!)
posted on 09/27/2002 12:00:26 PM PDT
You are completely mis-interpreting the data from those studies.
The studies said that the soldiers were less likely to hesitate. It did not say that they would shoot involuntarily at targets, but that they did not have to deal with the psychological implications of taking the shot because they have already dealt with them.
The more realistic training caused those soldiers to think more clearly, and not just react to the emotions of the situation which could get them and their unit killed.
posted on 09/27/2002 2:05:11 PM PDT
To: Xenon481; HamiltonJay
Sorry, going to have to agree with Xenon here. Only I would also have mentioned that HamiltonJay state that they were less likely to hesitate in combat. Besides that, the article states that games let out aggression. I would suggest that military training and games are not quite the same. One is engaged in for the purpose of entertainment. The other is engaged in knowing that the purpose is to learn how to kill quickly and accurately. Also, one might gather that the more similar the weapons one trained with were to the weapons they would be using, the less likely one was to hesitate in combat. Mouselook and WASD will not help you if you are in a life threatening situation.
, but that they did not have to deal with the psychological implications of taking the shot because they have already dealt with them.
That is absolutely false, nowhere in any study, to my knowledge, did it suggest or conclude that those using more relistic targets had already "dealt with the psychological implications" of shooting another human. It did conclusively show they were more likely to shoot without hesitation in real combat if trained with more life like targets, but nowhere did it draw the conclusions you suggest.
I have no problem with agressive video games, I have huge problem with first person shooters. They are 2 different categories... kids want to play fighter style games, that does not bother me... but first person shooters definately are off limits to my kids.
If they want to play war, go outside in the back yard with the toy guns.
Battlefield 1942 is a fun fun game. Ive been hooked on it since the demo came out.
The addition of vehicles and territorial conquest have brought new possibilities to first person shooters. In BF42, tactics and strategy count for a lot more than they do in "run and gun" team deathmatch games.
My sons and I (ages 44, 16 and 13) all play Day Of Defeat togather frequently.
They are well aware of the fact that IT IS A VIDEO GAME !
I mean come on, to think that it might effect their judgement about actually shooting a real person is a real big leap.
Just remember, the family that slays togather, stays togather !
AKA MOS 11B20 in Day of Defeat
I received this in an E-mail,and it is so true.
HOW DID WE SURVIVE?
Looking back, it's hard to believe that we have lived as long as we have. As children we would ride in cars with no seat belts or air bags. Riding in the back of a pickup truck on a warm day was always a special treat.
Our baby cribs were painted with bright colored lead based paint. We often chewed on the crib, ingesting the paint. We had no childproof lids on medicine bottles, doors, or cabinets, and when we rode our bikes we had no helmets.
We drank water from the garden hose and not from a bottle. We would spend hours building our go-carts out of scraps and then rode down the hill, only to find out we forgot the brakes. After running into the bushes a few times we learned to solve the problem. We would leave home in the morning and play all day, as long as we were back when the streetlights came on. No one was able to reach us all day.
We played dodgeball and sometimes the ball would really hurt. We ate cupcakes, bread and butter, and drank sugar soda, but we were never overweight; we were always outside playing.
Little League had tryouts and not everyone made the team. Those who didn't had to learn to deal with disappointment. Some students weren't as smart as others so they failed a grade and were held back to repeat the same grade.
That generation produced some of the greatest risk-takers and problem solvers. We had the freedom, failure, success and responsibility, and we learned how to deal with it all!!!
posted on 09/27/2002 4:00:37 PM PDT
Soldier of Fortune 2 has to be the most graphic of them all.The gore is a lot more realistic than the first one.
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