Skip to comments.Dave Grossman: First-Person Shooter Videogames Should be Banned
Posted on 01/04/2013 5:43:51 PM PST by Katechon
The first juvenile mass-murder happened for the FIRST TIME in recorded human history in the late 1970s, in California. In 500 years of gun-powder combat, not once had a juvenile committed multiple homicide. We had a couple in the 1980s, and now it's out of control. So what happened?
It's Pavlog Dog, said Lt. Col. Lt. Col. Grossman: our youth is being conditioned from childhood by videogames to be "First-Person Shooters, (FPS) and to associate killing, human death and suffering with reward and pleasure.
Videogames are not "games"; they are mass-murder simulators, Grossman says.
Our kids are being wired from childhood by hyper-violent and realistic video games to be brainless killers, precognitively loaded to be potential murderers. And if videogames are training them to be killers, the movies and many TV shows are the propaganda machines of the gang-bangers.
In videogames, kids are being rewarded to kill, but without any of the benefits coming from the disciplinary training of the Army. And this rewarding response to killing another (virtual) human being deactivates our innate resistance to murdering.
Everyone is born with a deep resistance to killing any member of ones own species; and this resistance is a key factor in combat.
Most participants in close combat are frightened out of their wits, says Grossman. But proper operant conditioning reliably influences the midbrain processing of a frightened human being.
Fire drills condition terrified school children to respond properly during a fire. Conditioning in flight simulators enables frightened pilots to respond reflexively to emergency situations.
Once the bullets start flying, combattants stop thinking with the forebrain (cerebrum) and start thinking with the primitive midbrain. The limbic system and the hypotalamus are in action while killing; whilst the rational brain is deactivated. But even the midbrain processing powerfully resists to the killing of ones own species; it's a survival mechanism preventing a species from destroying itself.
To overcome this innate resistance to killing other human beings, the military and law enforcement communities have developped operantly conditioned devices using killing simulators in training. Turning killing into a conditionned response.
By the middle of the XXth century, the Human Resources Research Office (HumRRO) of the US Army pioneered a revolution in combat training. This paradigmatic shift would lead warriors firing at bullseye targets to warriors firing at man-shaped pop-up targets that fall when hit.
Brigadier General S.L.A. Marshall observed that only 15 to 20 percent of the individual riflemen in World War II fired their weapons at an exposed enemy soldier. When left to their own devices, 80 percent of the combatants appear to have been unable or unwilling to kill.
But murder simulators produced a dramatic increase in participation in killing. More effective tactical and mechanical mechanisms were developped to enable or force combatants to overcome their resistance to killing.
The application and perfection of conditioning techniques increased the rate of fire to approximately 55 percent in Korea and around 95 percent in Vietnam, says Grossman.
The militarys marksmanship training program, with its pop-up targets, constitutes an highly effective operant conditioning.
Military behaviorists found out how to overcome our innate resistance to murder; they brought way up the percentage of killers among the platoons by incorporating reactive training with humanoid pop-up silhouettes.
Now the video industry has kids playing video games for hours at a time, blasting away at humanoid targets which explode in blood and gore when you shoot them.
In First-Person Shooter videogames, you pull the trigger and the human explodes in high-def blood and gore in front of you. And you do it again and again and again, while eating chips, drinking pop and smelling your girlfriend's perfume. This reconditions the kids to be ready to pull any actual trigger on any living human. Those videogames should be BANNED, restricted to military and law enforcement training.
At first blush some might think you're crazy.. But I didn't, and you're onto something. I have been ranting for years how the only 'father figures' boys have are females; At home, in the schools and in daycare. It all boils down to the fact that we are VIOLATING GOD'S PLAN FOR MANKIND and it all started with a bunch of progressive liberal man-hater lesbians in the 1960's who decided to convince American women to abandon their children for their careers. The sneaky progressive liberal plot to shatter the American family unit succeeded and we've been paying the price ever since.
OK thats twice on one thread we are on the same thought.
Are you sure you aren’t my other personality? Cuz I got a few...;) Do not...DO TOO!!!
It's a quantum thing.
Obviously, since the comparaison comes from the function of the brain, we need to compare intra-species — not violence, but murder — among mamalians only.
And Grossman was not talking about war machines, but about individual massacres, and about the reluctance of individual riflemen to aim to kill.
So what’s your point about the 19th century or the 100 years war?
Like the troll who left without ever answering a simple question.
He isn't going to either. He stepped into a maelstrom of righteous slapdown because his s*#t is weak. Now comes backpedalling and silence.
Lol, indeed: every villages and cities in Thailand is crowded with internet cafés inhabited by gamers.
I left only a while ; had some stuff to do. I did not left.
Let’s say these “natural born killers” each kill one person. To keep the math easy, let’s assume that they all kill people who aren’t themselves natural born killers.
In a population of approximately 315 million, that would be 12,600,000 murders. Now, they wouldn’t do that all at once, so let’s say that they commit them over a 20 year period and (again, to keep the math simple) there aren’t any murders before or after the 20 year period.
That’s 630,000 murders per year. Let’s be really generous and cut it in half. 315,000 per year.
There are well less than 20,000 murders in the United States every year. Your guy appears to be off by hundreds of thousands of murderers no matter how we slice this.
If 4% of Americans are natural born killers, they ain’t killing anyone. And that’s BEFORE we factor in this silly video game theory. Maybe they’re too busy playing Halo 4 to kill anyone.
Yea well the service sucks. I’ve been waiting weeks now and no sammich!
Probably full of calimari anyway...;)
Good. Answer the question.
It’s not about reducing gangs in the ‘hood and drudlords and the insane violence FPS videogames.
I never was about that.
It was about thinking about the role of FPS videogames in today’s violence, as Grossman suggests we do.
This week, Al Sharpton was demanding tight gun control restrictions on his radio show. A caller asked him what he would do when the murderers in our society began using knives instead of guns. Al said that at that point we would ban knives.
If we banned video games and young gangbangers still killed each other in the streets, people like you and Grossman would just blame movies or television. If you don’t recognize now that the problem is a problem of the heart, you won’t recognize it later. Like Al Sharpton, you will simply change targets.
No such role has an iota of peer reviewed evidence to back the assertion.
So are you going to answer the question a number of us asked you?
How about paying attention to the conversation going on on this thread?
You mean the role of FPS videogames in reducing today's violence?
If the question is “So are you going to ever address the now several posters who have lifetines of FPS games and no real world kills? If not, why not?” then I’ve already answered it:
it creates the potential; it disaffects from murder; its deactivate the innate resistance to murder (according to Grossman, here, no me).
That does not mean that it would transform every FPS gamer into an actual killer.
It operates on a collective level; so the realm of statistics should be applied here, not random testimony by Freepers.
What about the FACT that millions of people play them daily and do not kill anyone?
You DO realize FR has a sizable gamer contingent do you not?
Are we all killers in training waiting to snap?
Yes or no because you cannot have it both ways
You assert facts not in evidence. where is the evidence to back the assertion? Peer reviewed evidence that proves that the data on the ground is wrong.