Skip to comments.Dave Grossman: First-Person Shooter Videogames Should be Banned
Posted on 01/04/2013 5:43:51 PM PST by Katechon
The first juvenile mass-murder happened for the FIRST TIME in recorded human history in the late 1970s, in California. In 500 years of gun-powder combat, not once had a juvenile committed multiple homicide. We had a couple in the 1980s, and now it's out of control. So what happened?
It's Pavlog Dog, said Lt. Col. Lt. Col. Grossman: our youth is being conditioned from childhood by videogames to be "First-Person Shooters, (FPS) and to associate killing, human death and suffering with reward and pleasure.
Videogames are not "games"; they are mass-murder simulators, Grossman says.
Our kids are being wired from childhood by hyper-violent and realistic video games to be brainless killers, precognitively loaded to be potential murderers. And if videogames are training them to be killers, the movies and many TV shows are the propaganda machines of the gang-bangers.
In videogames, kids are being rewarded to kill, but without any of the benefits coming from the disciplinary training of the Army. And this rewarding response to killing another (virtual) human being deactivates our innate resistance to murdering.
Everyone is born with a deep resistance to killing any member of ones own species; and this resistance is a key factor in combat.
Most participants in close combat are frightened out of their wits, says Grossman. But proper operant conditioning reliably influences the midbrain processing of a frightened human being.
Fire drills condition terrified school children to respond properly during a fire. Conditioning in flight simulators enables frightened pilots to respond reflexively to emergency situations.
Once the bullets start flying, combattants stop thinking with the forebrain (cerebrum) and start thinking with the primitive midbrain. The limbic system and the hypotalamus are in action while killing; whilst the rational brain is deactivated. But even the midbrain processing powerfully resists to the killing of ones own species; it's a survival mechanism preventing a species from destroying itself.
To overcome this innate resistance to killing other human beings, the military and law enforcement communities have developped operantly conditioned devices using killing simulators in training. Turning killing into a conditionned response.
By the middle of the XXth century, the Human Resources Research Office (HumRRO) of the US Army pioneered a revolution in combat training. This paradigmatic shift would lead warriors firing at bullseye targets to warriors firing at man-shaped pop-up targets that fall when hit.
Brigadier General S.L.A. Marshall observed that only 15 to 20 percent of the individual riflemen in World War II fired their weapons at an exposed enemy soldier. When left to their own devices, 80 percent of the combatants appear to have been unable or unwilling to kill.
But murder simulators produced a dramatic increase in participation in killing. More effective tactical and mechanical mechanisms were developped to enable or force combatants to overcome their resistance to killing.
The application and perfection of conditioning techniques increased the rate of fire to approximately 55 percent in Korea and around 95 percent in Vietnam, says Grossman.
The militarys marksmanship training program, with its pop-up targets, constitutes an highly effective operant conditioning.
Military behaviorists found out how to overcome our innate resistance to murder; they brought way up the percentage of killers among the platoons by incorporating reactive training with humanoid pop-up silhouettes.
Now the video industry has kids playing video games for hours at a time, blasting away at humanoid targets which explode in blood and gore when you shoot them.
In First-Person Shooter videogames, you pull the trigger and the human explodes in high-def blood and gore in front of you. And you do it again and again and again, while eating chips, drinking pop and smelling your girlfriend's perfume. This reconditions the kids to be ready to pull any actual trigger on any living human. Those videogames should be BANNED, restricted to military and law enforcement training.
I think Billy killed them one or two at a time, not a massacre (multiple victims) at a time.
The point is, they are INTERACTIVE cartoons. The player settles the site picture on the human-like target and fires.
That said, I’m about as opposed to this as I can get, and I like LTC Grossman. I just like my old FPS games more...
If we are to ban anything, it should be a 1st amendment restriction on the press to publicize the name of any mass shooter.
They are intent on suicide, and know their key to fame is in the number of killed before they themselves are killed and the enemedia’s insistence on spreading their name. They want their name to live in infamy, towering above the previous mass murderer’s count. Otherwise, they may not get their own wikipedia entry.
Clearly, the mass murderer recently shot and killed in Texas last month will never be famous. His total count was 0, thus not having the prerequisites for being infamous.
He’s wrong. I’m sure it plays well to the “let’s ban everything” crowd, though.
SLA Marshall is a discredited source who made up the interviews that support his contention that only 10% of WWII infantry fired their weapons in combat. David Hackworth whaled away at this fraud in his books. Grossman does not know what he’s talking about, even though he wraps his BS in a cloud of plausible sounding statements.
did we have fps games in the late 70s?
meanwhile, when did we shut down the nuthouses?
oh yea.... the late 70s. hmmm... what a coincidence
So what do you suggest?
What about the FACT that those FPS videogames function as MASS-MURDER TRAINING, simulator, rewiring the brain to over-come our native resistance to kill our own species?
We had humanoid pop-up silhouettes — used by the Army and the Police.
Videogames became realistic in the 1990s.
Whatever dude at least I have Chicken.
300,000 copies of MOH Warfighter were sold the first week it was out. If 1% of those were sold to juveniles there would only be 3000 kids playing (we know it is far greater than that). Then 1% of those were mass murderers then we would assume that there are 300 kids that will eventually snap and gun down a classroom. Sorry but I don’t see that many mass murders going down or even planned, let alone being done by juveniles.
That is just one game title.
We don’t have a gun problem or a game problem, we have a values problem.
My math might have been funny sorry. I just realized. But you get the point
Hell, it's New Mexico. It's a long way between folks out there. ;)
At the time, it was pointed out that William liked to read dime novels, and that may have contributed to his criminality.
We should ban those, too.
What Grossman is saying is that natural born killers are a very tiny fraction of the population, around 4%.
But that FPS videogames are PRODUCING killers, not naturally born, but culturally PRODUCED.
You’re right. I should’ve murdered entire armies by now given the number of FPS games I’ve played.
I didn’t. But don’t let that get in your way. March on.
With all due respect to the Colonel, it was years (arguably quite a few years) between when the “first juvenile homicide” happened and when any video game even beginning to simulate firearm combat at any level of realism was on the market.
Seriously, what game in the late 70’s was causing shootings? Atari Tanks? Battlezone? Space Invaders?
On top of that, he talks about no “juvenile” committing these multiple homicides in 500 years of gunpowder combat when he knows full well that until about 150 years ago the technology for ANYONE to commit a multiple firearm homicide didn’t exist.
so... dont piss us off
My childhood training involved learning to play a saxaphone and a clarinet ~ they have different finger schema but you have to learn to play both at the same speed when you participate in a music group.
That was followed by learning to type REALLY REALLY REALLY fast ~ 238 wpm on an electric typewriter (specially geared so it could go that fast).
Then, in the Army I discovered MACHINE GUNS. Due to my skill at firing bursts of 2, bursts of 3, bursts of 4, bursts of..... ~ whatever length you needed, in whatever order desired, I was picked to work with another fellow at firing all sorts of machineguns for the background fire in the John Wayne Vietnam war epic titled "The Green Beret".
I'm referred to in the credits as Fort Benning ~
I can still stomp them in the dirt when it comes to PacMan.
The error the analyst makes is imagining the development of eye-hand coordination to a high degree is necessarily limited to whatever you were seeing at the time you learned to do the trick. If it were I"d only be able to fire machine guns if I had a piece off paper in front of me ~ and I will assure anyone, I can fire machineguns with the best of them, paper or no paper!
And before video games kids used TOY GUNS (GASP!?!?!) pointed them at each other yelling “Bang Bang!” and pretending to get shot and die.
And before guns, kids played with sticks in mock swordfights... pretending to slice and stab each other and fall over dead.
Both of those kids games are physical real-world roleplaying but there was never an outcry or some attempt to connect “cowboys and indians” to later violence in life.
I was born right on the cusp of the development of video games and have played them my entire life up to now. I could be considered an expert on the progession of games and the systems that run them.
Unless you are a true paranoid schitso, with the medical diagnosis, there has never been a problem of separating GAME from REALITY.
The problem is whether these kids who are growing up have any internal moral limiters to their REALITY. We teach kids MORAL RELATIVISM actively in school. How the hell do we expect any other result than the semi-frequent mass murder when kids are taught in class that “right” and “wrong” are based on your own personal feelings?
What’s the logical endgame to that line of reasoning? What if killing 30 people sounds good to you today? My fear of God Almighty keeps me from doing something like that. What do today’s kids have?
>>What about the FACT that those FPS videogames function as MASS-MURDER TRAINING, simulator, rewiring the brain to over-come our native resistance to kill our own species?
I’m 50 years old. I played D&D since I was 18. I played cRPGs since they were invented. I played FPS games since they were invented. I played MMORPG’s since they were invented. I’ve owned a lot of scary black guns since Reagan was President.
From everything I’ve heard about “reprogramming the brain” for the last 30 years, I should be a mass murderer. Haven’t killed anyone. Not even planning on it. Not even chomping at the bit to “get the revolution started” as many FReepers are.
The problem is: we coddle crazy people, we try to turn boys into girls, and we allow man-hating women to raise boys alone.