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Virtual Dopers Crave High Scores
wired news ^ | May. 25, 2004 | By Daniel Terdiman

Posted on 05/31/2004 8:24:32 AM PDT by freepatriot32

Edited on 06/29/2004 7:10:42 PM PDT by Jim Robinson. [history]

The world of massively multiplayer online games is often a dangerous place, what with constant threats from bloodthirsty monsters and murderous non-player characters. But now players have even more peril to contend with: addictive drugs that can incapacitate or kill their characters.


(Excerpt) Read more at wired.com ...


TOPICS: Business/Economy; Crime/Corruption; Culture/Society; Editorial; Extended News; Front Page News; News/Current Events; Philosophy
KEYWORDS: 20somethingslist; addiction; crave; dopers; high; noteworthy; philosophytime; scores; videogames; virtual; wodlist
any day now im sure john ass croft will send it virtual dea agents to raid the virtual drug labs :-)
1 posted on 05/31/2004 8:24:33 AM PDT by freepatriot32
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To: JenB

LOL- MUD is addictive. Who knew?


2 posted on 05/31/2004 8:30:56 AM PDT by Lil'freeper (You do not have the plug-in required to view this tagline.)
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To: freepatriot32

Har har, word is, he's out of a job if Dubya is reelected. Would be kewl to see him and a bunch of narcs reduced to pathetic cos-play at cons.


3 posted on 05/31/2004 8:37:28 AM PDT by eno_ (Freedom Lite - it's almost worth defending)
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To: freepatriot32
I think the introduction of addictive drugs into these games is really interesting. I'd like to see what the long-term effects are to the virtual societies, and if there are any tactics taken that actually help lower addiction and trafficking. Wouldn't it be cool if we could get some serious reccommendations to policies from something developed in a virtual environment?
4 posted on 05/31/2004 11:22:21 AM PDT by zeugma (The Great Experiment is over.)
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To: zeugma

The problem is that addictive drugs in these games are not a particularly good model, except, maybe, for speed.

Think, for a moment, how would you model marijuana in an MMORPG? Your character grins more, and is a bit hungrier, but neither significantly physically enhanced or impaired? Would anyone enjoy a virtual joint? RPG drugs have to have both benefits and costs, and things just don't work that way in the real world. Some drugs have no identifiable "benefit" and some have little in the way of cost or harm. Some both, some neither.

The other untidy thing about drug use is that lots of people use drugs, even what you or I would consider outrageously dangerous drugs, without becoming addicts or they are able to quit without treatment.

Then there are the games that try to be too good and didactic, like There.com. Faugh! Paintball, but no guns! What kind of lame drugs would they have?


5 posted on 05/31/2004 1:18:37 PM PDT by eno_ (Freedom Lite - it's almost worth defending)
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To: freepatriot32; Liberty Teeth

Gang Wars? LOL!


6 posted on 05/31/2004 1:20:57 PM PDT by CyberCowboy777 (Veritas vos liberabit)
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To: *20somethings_list; *NOTEWORTHY; *Philosophy Time; *Wod_list; Rudder; Ezra Pound; Quick1; ...

ping


7 posted on 05/31/2004 3:03:02 PM PDT by freepatriot32 (today it was the victory act tomorrow its victory coffee, victory cigarettes...)
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To: CyberCowboy777

Somebody DID make a game based on The Shield. I saw it at E3.


8 posted on 05/31/2004 4:18:20 PM PDT by eno_ (Freedom Lite - it's almost worth defending)
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To: Xenalyte; Bacon Man

Gaming ping.


9 posted on 05/31/2004 4:22:31 PM PDT by humblegunner
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