It’s not so much the cost of the Rift, but the cost of the computer to run it.
You need an Nvidia 970 or better video card (or equivalent) as a minimum. Your average mom’s-basement-dwelling jobless plastic-banana good-time rock’n’roller punk can’t afford that.
So if they’re trying to get market share, this helps. It’s the software that will generate the most profits, but if there aren’t enough sets out there then the software developers might not engage.
>You need an Nvidia 970 or better video card (or equivalent) as a minimum. Your average moms-basement-dwelling jobless plastic-banana good-time rocknroller punk cant afford that.
The problem isn’t so much that ... it’s that the stratospheric rise in cryptocurrencies has taken a $220 Nvidia 1060 and turned it into a $420 Nvidia 1060. Mr. Jobless, if he’s bought a fast GPU, is using it to mine Bitcoin or Ethereum, not do VR.
Update: Just saw Ethereum prices dropped 50% just now (!!) but I don’t think it’ll hold that low. “50%” means that it’s under $200 vs. the $8 (yes, 8) it was at the start of the year.
i bought a 960 a while back then found out about the 970 soon later.
Whatever, VR isn’t going anywhere..
It looks great but it requires an expensive gaming rig to run it.
All at a time when gaming is being conducted on smart phones and tablets.
It’s just a bit too soon, soon enough you’ll be able to run something like the Oculus through your smart phone.
A smart phone blows away a 1999 gaming computer in computing horsepower.