Posted on 05/25/2010 9:30:10 PM PDT by Ernest_at_the_Beach
Bill Kircos, Intels Director of Product & Technology PR, just posted a blog on Intels site entitled An Update on our Graphics-Related Programs. In the blog Bill addresses future plans for what he calls Intels three visual computing efforts:
The first is the aforementioned processor graphics. Second, for our smaller Intel Atom processor and System on Chip efforts, and third, a many-core, programmable Intel architecture and first product both of which we referred to as Larrabee for graphics and other workloads.
Theres a ton of information in the vague but deliberately worded blog post, including a clear stance on Larrabee as a discrete GPU: We will not bring a discrete graphics product to market, at least in the short-term. Kircos goes on to say that Intel will increase funding for integrated graphics, as well as pursue Larrabee based HPC opportunities. Effectively validating both AMD and NVIDIAs strategies. As different as Larrabee appeared when it first arrived, Intel appears to be going with the flow after todays announcement.
(Excerpt) Read more at anandtech.com ...
fyi
Not so surprising news
Larrabee only had one purpose - a single chip platform for a gaming console. The notion of Larrabee as a stand-alone display controller is ridiculous.
No design wins from Nintendo, Sony and Microsoft means no Larrabee.
Intel just doesn’t have the graphics credibility to close the deal.
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