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RUMOR: Xbox 720 and PlayStation 4 Updated Codenames Revealed, 720 ‘Oban’ Chip Delayed

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By
Posted on December 11, 2012 AT 06:39am

A new report has revealed the updated internal codenames for Microsoft’s and Sony’s next-generation consoles, the Xbox 720 and PlayStation 4. The report also offers new details on the chips that both consoles will use.

SemiAcurate is reporting (via internal sources) that Microsoft is now referring to the next Xbox console as “Kryptos” instead of the more widely known “Durango” name that has appeared in several previous reports. The site’s sources also claim that Microsoft’s next console will use an AMD chip codenamed “Oban,” however production issues have caused component quality to be “painfully low,” which could lead to delays.

12 posted on 12/17/2012 11:33:36 AM PST by Ernest_at_the_Beach ((The Global Warming Hoax was a Criminal Act....where is Al Gore?))
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Wii U launch: Software and battery life woes, and more hardware details emerge

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By Sebastian Anthony on November 19, 2012 at 8:40 am

This is it, ladies and gentlemen: Following this weekend’s release of Nintendo’s Wii U console, the eighth generation of video game consoles is finally here. It’s been a long time coming — seven years, to be exact; the longest generational gap ever in the history of games consoles — but hopefully the wait will be worth it. With the Wii U selling out across the US, and games retailers seeing record numbers of pre-orders, early reports are generally good, with a handful of negative caveats that mostly involve the Wii U’s tablet Gamepad and a beefy, hours-long firmware update.

CPU, GPU, and RAM

With video game consoles, their exact hardware specifications are always a bit mystical. Prior to their actual launch, console makers rarely tell us more than the absolute minimum, such as “it will be backwards compatible” or “it will be much faster than its predecessor.” As soon as the console goes on sale, though, we can finally tear the thing open and find out what’s actually under the hood — which is exactly what Anandtech did.

We already knew that Nintendo had opted for an AMD GPU/IBM CPU multi-chip model (MCM) in the Wii U, but we now have the exact die sizes: 5.2mm x 6.3mm (32.76mm2) for the CPU, and 12.2mm x 12.7mm (156.21mm2) for the GPU. There is also a third, absolutely tiny (1.79mm x 1.48mm) die on the MCM, which Anandtech speculates is off-chip memory.

Wii U logic board, showing the IBM/AMD multi-chip module, and Hynix RAM

Wii U logic board, showing the IBM/AMD multi-chip module, and Hynix RAM

As for the exact specifications of the CPU and GPU, it’s still a bit of a guessing game. From a previous teardown by Nintendo, we know that the Radeon-derived GPU has some on-chip memory, no doubt increasing the die size considerably. If we start with a 104mm2 Redwood core found in the Radeon HD 5670, then pile on some megs of eDRAM, we approach the 156.21mm2 die size of the Wii U’s GPU. This assumes that a 40nm process is being used (and considering the relative cost/scarcity of 28nm production, it’s almost certainly 40nm). A Radeon HD 5670 with on-die memory would be a fairly beastly GPU, far outstripping the Xbox 360 and PlayStation 3 — but hey, those consoles are seven years old now.

On the other hand, the tiny, multi-core Power-based CPU isn’t going to win any performance prizes. Beyond the fact that it’s manufactured on IBM’s 45nm SOI process and has on-die eDRAM, we know very little about the CPU’s exact specifications. Due to the fact that the Wii U is backwards compatible with the Wii (i.e. they have the same instruction set architecture (ISA)), the persistent rumor is that the Wii U simply takes the Wii’s Broadway core, and multiplies it by three. Throw in a few tweaks and a few process node improvements (from 90nm down to 45), and the Wii U CPU should be fairly competent. Ultimately, though, as we all know, the CPU clock speed and core count are ultimately just footnotes: For the Wii U’s new and shiny 1080p HD output, that beefy GPU is far more important.

Rounding out the hardware spec, Wii U teardowns have revealed that there’s a Samsung NAND flash chip for user storage (32GB or 8GB), a Toshiba NAND chip for non-user storage, and 2GB of Hynix DDR3-1600 RAM on a 16-bit interface surrounding the MCM, providing peak memory bandwidth of 12.8GB/s. This is twice as fast as the Wii, but for 2012 it’s pretty slow — though, with the on-die eDRAM, the DDR3 bus shouldn’t see too much usage.

Gamepad

Wii U battery: only 5.6 watt-hours, 1500mAh @ 3.7VBy all accounts, the Wii U Gamepad is the centerpiece of Nintendo’s new console — and yet, curiously, every tech publisher (including ET) has failed to report on a massively vital caveat: battery life. It turns out that the Wii U Gamepad, with its large, 6.2-inch resistive touchscreen display, only has a 5.6 watt-hour battery (1500mAh @ 3.7V). Early reports suggest that the Gamepad only lasts 3-4 hours between charges — okay for casual gameplay, but it may put a serious dent in prolonged gaming sessions if you have to stop and recharge. The good news is that the battery is replaceable — and we’re sure it’s only a matter of weeks until larger, third-party batteries are made available.

13 posted on 12/17/2012 11:53:54 AM PST by Ernest_at_the_Beach ((The Global Warming Hoax was a Criminal Act....where is Al Gore?))
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