Efforts have been made to shield minors from violent video games, but with what criteria can you define a person as “susceptible”? Susceptible to what?
Again, I do not see a cause and effect connection between a person who snaps and video games.
You probably do not live with someone who has a mental illness, someone who already has a skewed perception of reality.
Violent video games DO have an effect on these people. Of course, it is our parental responsibility to intercede in these instances.
Again, I do not see a cause and effect connection between a person who snaps and video games.
Let’s see, he spent his time watching video games in which he was shooting up masses of people with high-powered weaponry. Then he goes out and does the same thing in real life. I think it’s much more unrealistic to insist there’s no connection, than to suggest there might be one.
“Efforts have been made to shield minors from violent video games, but with what criteria can you define a person as susceptible? Susceptible to what?”
I would suggest that ALL kids are susceptible to influences both positive and negative, up to about the age of eight or nine. These would be their formative years. This will vary somewhat with their maturity of course.
However, even young recruits in the military (boot camp) are susceptible if the influence is intense enough.