Rules for a gun fight:
1) Gun beats no Gun
This means that if you dont carry, you dont have a gun. That big heavy iron that will stop a tank does you no good if it is left at home because it prints too much or is too heavy to carry for the clothes you are wearing. Also, a gun that is jammed or out of ammo is not a gun, it is a club. Learn and practice rapidly clearing your firearm, even with one hand.
2) Hit beats miss
The .22 that hits is worth a whole lot more than the .44 magnum that misses. This means that you need to practice and be able to control your shots. Get a gun you can shoot acurately. Train to shoot with your off hand as well. Train to shoot from different positions (sitting, kneeling, prone, on your back, etc)
3) Fast beats slow
Usually the person who shoots first, shoots last as they are able to inflict wounds on the opposition before they can make their shot. It also means that if you carry at the bottom of your purse and have to ask the other guy to stop while you draw your gun ... you lose. Again, practice is necessary, this time with the drawing of the firearm.
4) Big holes beat little holes
Subject to #2 and #3, bigger bullets cause people to bleed out faster. Accuracy is King and speed is his Queen, and calibers are the Jacks. Big holes will end the gun fight faster. So carry the largest caliber that you can/will carry, shoot accurately and get to with speed. Do not let your friends tell you that only “real men” carry XXX. Check the FBI statictics. A whole lot of people have died and lost limbs from .22s and .380s. In fact, one can argue that the lowly .380 is one of the most deadly firearms due to the shear number of reported shooting deaths.
5) 2 beats 1
If it is worth shooting once, shoot twiceIf one hole is good, two holes (or more) are better. This means you need to carry more ammunition than just your gun’s basic load. An extra speed loader or magazine can deal with the mob situation.
WHAT ABOUT A FIST FIGHT WITH MICHAEL BROWN?