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Publisher Launches Consumer Version of War Game : "Real War"
Reuters ^ | October 22, 2001 | Ben Berkowitz

Posted on 10/23/2001 5:51:21 AM PDT by callisto

LOS ANGELES (Reuters) - Faster than you can say "Land War in Afghanistan," a new computer game was released on Monday in which players can be the U.S. Army and use nuclear weapons and cruise missiles to rid the world of terrorists.

Not to put too fine a point on it, the game set in the Middle East is called "Real War" and had its origins not in the headlines of the World trade Center attack but in computer games played by U.S soldiers in training.

The game's publisher, Simon and Schuster Interactive, a unit of media giant Viacom Inc. VIA.N, said "Real War's" initial sales were strong and that the game was rated "Teen" because of its lack of real gore.

The game centers around a U.S. response in the Middle East to a terrorist attack, spokesman Peter Binazeski said. Players have the choice of being the U.S. Army or the "Independent Liberation Army."

The game has been on Simon and Schuster's schedule for a year and was always planned for a mid-to late-September launch, Binazeski said, adding that there were no thoughts of delaying the game after the World Trade Center attacks on Sept. 11.

The game bears strong parallels to the current military actions in Afghanistan, including some of the weapons and strike tactics used, though Binazeski said the game is not set there, nor is the setting anything like Afghanistan.

"Real War" was developed by a company called Rival Interactive, which is a spinoff of Virginia-based defense contractor OC Inc.

OC was asked by the Defense Department in 1997 to develop training software with a gaming component for joint military operations, in which the Army, Navy, Air Force, and Marines coordinate their efforts.

That software, "Joint Force Employment," is now in use in military colleges nationwide, Binazeski said.

"Real War" is essentially "Joint Force Employment" without the military educational elements, he said.

"We took out a lot of the dry textbook stuff," he added.

While "Joint Force Employment" did not contain anything that might be considered sensitive to national security issues, Binazeski said, the military did review and approve "Real War" before it was released.

A press statement announcing the game says "and yes, gamers can use tactical nuclear weapons (and) launch mass group attacks and sea-based cruise missiles in snow, jungle or desert settings."

The PC game carries a "Teen" rating, meaning it is suitable for players aged 13 and up. Binazeski said the game was rated "Teen" and not "Mature" because images of blood and gore were left out.


TOPICS: Culture/Society; News/Current Events
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1 posted on 10/23/2001 5:51:21 AM PDT by callisto
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To: callisto
My son is turning 10 this week and this looks like a great gift idea for him!
2 posted on 10/23/2001 5:56:16 AM PDT by xsmommy
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To: xsmommy
I was thinking of the same thing for my nephew. Kids will probably get a real kick playing this at the current time in history.
3 posted on 10/23/2001 5:57:36 AM PDT by callisto
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To: callisto
He loves video games, is totally into the war news, and recently said he wanted to go to the AF academy when he grows up; how can i go wrong here? : )
4 posted on 10/23/2001 5:59:52 AM PDT by xsmommy
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To: xsmommy
When he gets a little older, get him Talonsoft's The Operational Art of War: A Century of War. It's a bit more cerebral (the interface looks like a classic board wargame), but he'll get an idea of the sort of challenges a military planner faces. Scenarios range from the Balkan Wars from just before World War I to Operation Desert Storm.
5 posted on 10/23/2001 6:04:06 AM PDT by Poohbah
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To: Poohbah
sounds great! so far he has Battleship... : )
6 posted on 10/23/2001 6:07:10 AM PDT by xsmommy
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To: xsmommy
Don't jump on this yet, go here for Gamespot.com's review. I play strategy games by the bucketload, and I trust Gamespot's reviews. They give it a 3.7 out of 10 - not good. I second the motion above for Talonsoft's Operational Art of War, but that might be too advanced. If he's into Battleship, and not ready for a more complicated wargame, try the computer version of Risk - its a pretty good middle ground. Heck, buy the Risk boardgame and play with him, its not that hard to learn.
7 posted on 10/23/2001 6:15:12 AM PDT by egarvue
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To: xsmommy
If he's into WWII battles get Matrix games "Steel Panthers".
It's a free download(large but it's a good game)

Steel Panthers

Just click on downloads.

8 posted on 10/23/2001 6:17:48 AM PDT by SAMWolf
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To: egarvue; SAMWolf
thanks for the input, i know nothing about this stuff.
9 posted on 10/23/2001 6:21:24 AM PDT by xsmommy
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To: callisto
Just my 2c, but I've been playing this game for several weeks now and it is great. It forces you to consider the importants of supply lines, air superiority, and proper force alignment. I agree that it isn't as serious as some of the turn-based simulations out there, but it is a great real-time strategy game. If you want to apply some basic knowledge gained from Stratfor and Janes to a reasonably realistic simulation of what our forces have to deal with, this is a great start.
10 posted on 10/23/2001 7:02:56 AM PDT by Jakenuts
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To: Jakenuts
Thanks, my nephew is young but already a really good chess player...this should perfect for him.
11 posted on 10/23/2001 7:10:30 AM PDT by callisto
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