Posted on 04/25/2019 11:24:20 AM PDT by BenLurkin
"For us, Summerset was more of departure from our usual milieu where we went to a high-fantasy, visually striking location, says Elsweyrs Zone Lead, Greg Roth; But with Elsweyr, we wanted to return to more traditional Elder Scrolls experience. That said, while Elsweyr might not be as green as Summerset, it is still a very exotic land, with its own aesthetic and appeal.
According to the DLCs Senior Concept Artistm Joseph Watmough, the designers drew from a number of real-world influences. These include West Africa, for the design of Elsweyrs grasslands, as well as Indonesia, Thailand, and southern India for the more southerly part of the region; This gives the player an experience thats rooted in reality, he explains; but also something a little different.
According to Kevin Boehm, The Elder Scrolls: Onlines Lead Artist, Elsweyr presented a new challenge for the team due to its verticality; This new zone features a lot of cliffs and a huge gorge that runs right through the middle, he explains; so it was tricky to build all those canyons and vistas without making it difficult for the player to navigate.
(Excerpt) Read more at vgr.com ...
Summerset is indeed “visually striking”
A pleasure simply to travel through.
That is the most incomprehensible headline.
Khajiit looking forward to warm sands and bright moons.
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