Posted on 08/08/2005 2:14:27 PM PDT by Lorianne
New game-like computer software is empowering ordinary citizens to help design better cities. Can the professionals and the public learn to play well together? ___ FIFTEEN YEARS AGO, the future of urban planning arrived in the form of a wonkish but strangely addictive new computer game. In SimCity, a player assumed the twin roles of mayor and city planner, creating elaborate cityscapes, managing zoning, transportation, and growth, while fighting off poverty, crime, traffic, and pollution.
SimCity went on to become the best-selling game title in history, but its reach has extended far beyond the realm of ordinary gameplay. As Princeton sociologist Paul Starr wrote in a 1994 article in The American Prospect about simulation games and public policy, ''SimCity ... has probably introduced more people to urban planning than any book ever has." And in fact, as its creator has noted, SimCity's design was influenced by complex theories of urban development, such as the systems theory work of MIT professor Jay Forrester.
(Excerpt) Read more at boston.com ...
Disclaimer: Opinions posted on Free Republic are those of the individual posters and do not necessarily represent the opinion of Free Republic or its management. All materials posted herein are protected by copyright law and the exemption for fair use of copyrighted works.