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Have Our Children Forgotten How to Play Outdoors?
AlbertMohler.com ^ | July 16, 2012 | Dr. R. Albert Mohler, Jr

Posted on 07/25/2012 7:37:51 AM PDT by rhema

Author Richard Louv believes that America’s children are now suffering from a syndrome he identifies as “nature-deficit disorder.” In his recent book, Last Child in the Woods, Louv suggests that the current generation of American children knows the Discovery Channel better than their own backyards–and that this loss of contact with nature leads to impoverished lives and stunted imagination.

Louv begins by recounting an anecdote involving his son, Matthew. When the boy was about ten years of age, he asked his father: “Dad, how come it was more fun when you were a kid?” The boy was honestly reflecting on his knowledge of his father’s boyhood. Richard Louv, like most of us who came of age in his generation, spent most of our playing time outdoors, building forts in the woods, exploring every nook and cranny of our yards, and participating in activities that centered in child-organized outdoor fun. Louv reflects, “Americans around my age, baby boomers or older, enjoyed a kind of free, natural play that seems, in the era of kid pagers, instant messaging, and Nintendo, like a quaint artifact.”

Louv argues that this represents nothing less than a sudden shift in the way Americans live, raise their children, and engage the natural world. “Within the space of a few decades, the way children understand and experience nature has changed radically. The polarity of the relationship has reversed. Today, kids are aware of the global threats to the environment–but their physical contact, their intimacy with nature, is fading. That’s exactly the opposite of how it was when I was a child.”

Looking back, Louv remembers holding to a rather simplistic view of his environment. “As a boy, I was unaware that my woods were ecologically connected with any other forest. No one in the 1950s talked about acid rain or holes in the ozone layer or global warming. But I knew my woods and my field; I knew every bend in the creek and dip in the beaten dirt path. I wandered those woods even in my dreams.”

The situation is far different now. As Louv reflects, “A kid today can likely tell you about the Amazon rainforest–but not about the last time he or she explored the woods in solitude, or lay in a field listening to the wind and watching the clouds move.” In this book, Richard Louv is articulating what many of us have been thinking. I recognize that my own boyhood is far removed from that of my son. It seems as if the world has been drastically changed. I grew up in neighborhoods that were typically suburban. Nevertheless, the woods were always nearby. For me, the “woods” included untamed tracts of land that were awaiting future suburban development. Nevertheless, this land was filled with trees, swamps, creeks, snakes, crawdads, and all the creeping and crawling things that used to call boys out into the woods.

Louv understands that this transformation of the way we encounter nature extends even to activities that are supposedly focused on nature itself. “Not that long ago, summer camp was a place where you camped, hiked in the woods, learned about plants and animals, or told firelight stories about ghosts or mountain lions,” Louv recalls. “As likely as not today, ’summer camp’ is a weight-loss camp, or a computer camp. For a new generation, nature is more abstraction than reality. Increasingly, nature is something to watch, to consume, to wear–to ignore.”

In reality, many children have almost no contact with nature. They play indoors, focusing on electronic screens that produce an artificial experience. They are surrounded by creature comforts and watched over by anxious parents who are afraid that violent criminals are lurking behind every green tree. “Our society is teaching young people to avoid direct experience in nature,” Louv observes. “That lesson is delivered in schools, families, even organizations devoted to the outdoors, and codified into the legal and regulatory structures of many of our communities.”

The larger cultural context is part of the problem. Louv notes that the academic world now seems far more interested in theoretical disciplines than in subjects like natural history and zoology. Beyond this, the biotechnology revolution threatens to blur the lines between humans and other animals–and the line between humans and machines.

Is contact with nature necessary for healthy childhood? Louv is absolutely confident that children have a deep need for contact with the natural world and its wonders. “Unlike television, nature does not steal time; it amplifies it,” Louv insists. In his view, “whatever shape nature takes, it offers each child an older, larger world separate from parents.” The natural world offers children an opportunity to think, dream, touch, and play out fantasies about how he or she imagines the world. Nature brings a capacity for wonder and a connection with something real that is endlessly fascinating and largely outside human control.

Louv tells of interviewing thousands of children in the course of previous research. At one point, he received this candid comment from a fourth-grade boy in San Diego: “I like to play indoors better, ’cause that’s where all the electrical outlets are.”

In the experience of all too many children, the electrical outlets are the determining reality. We have allowed our children to be so seduced by entertainment and information technologies that many believe that without electricity, experience is virtually impossible.

As one mom noted, children now spend much of their time watching. “We’ve become a more sedentary society,” she observes. “When I was a kid growing up in Detroit, we were always outdoors. The kids who stayed indoors were the odd ones. We didn’t have any huge wide-open spaces, but we were always outdoors on the streets–in the vacant lots, jumping rope, or playing baseball or hopscotch. We were out there playing even after we got older.”

Many of today’s children show little inclination to go outdoors at all. Louv describes the environment as experienced by many American children as the “third frontier”–an environment that is characterized by increasing distance from nature, an intellectualized understanding of the animal world, and a disconnection in the human consciousness between food and its origins.

That last point is of particular interest. Louv observes that many children have little knowledge of how food is produced. Lacking any experience with farming, livestock, and the food chain, these children simply assume that food is produced by something like a factory process. Young people may join animal rights groups without knowing anything about the actual animals involved. Louv argues that many college students become vegetarians without understanding that vegetables and vegetable byproducts are not manufactured indoors.

Richard Louv is a keen observer–watching our culture and taking careful note of how nature has become an abstraction for many of us. Why are so many Americans putting television and video screens in their vehicles? Louv observes: “The highway’s edges may not be postcard perfect. But for a century, children’s early understanding of how cities and nature fit together was gained from the backseat: the empty farmhouse at the edge of the subdivision; the variety of architecture, here and there; the woods and fields and water beyond the seamy edges–all that was and still is available to the eye. This was the landscape that we watched as children. It was our drive-by movie.”

These days, many parents allow kids to start the DVD player as soon as the car hits the interstate.

Interestingly, Louv also points to the epidemic of Attention Deficit Hyperactivity Disorder [ADHD], suggesting that a lack of contact with nature may be, at least in part, a cause for the attention deficit and disconnectedness experienced by many young children–especially young boys. He suggests that a “nature-deficit disorder” may be behind the phenomenon now routinely diagnosed as ADHD. Louv goes so far as to suggest that a dose of real contact with the natural world may be more powerful than Ritalin in helping children to overcome patterns of hyperactivity and distraction. The same prescription would likely help parents as well.

Richard Louv is a champion of nature, and Last Child in the Woods is a powerful call for human beings to reconnect with the natural world. It would do us all a world of good to take a walk in the woods, to play outdoors, and to remember that the world is filled with a variety of flora and fauna that defies the imagination and thrills the senses.

Last Child in the Woods is a fascinating book, though at times, Louv leans toward a form of nature mysticism. Nevertheless, Christians will read this book to great profit, remembering that the biblical worldview presents an affirmation of the goodness of creation. After all, Christians know that every atom and molecule of creation testifies of the glory of God.

This is our Father’s world, and we would do well to receive this world and enjoy it, while giving praise and glory to God for the beauty and bounty it contains. We understand that nature is not an end to itself, and we affirm that the creation exists as the theater of God’s glory for the drama of redemption. All this should help Christians to remember that we honor God most faithfully when we receive His good gifts most gratefully.

Christians should take the lead in reconnecting with nature and disconnecting from machines. Taking the kids for a long walk in the woods would be a great start.


TOPICS: Culture/Society; Editorial
KEYWORDS: childhood; media
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To: Baynative

I remember that game, as well as Roll-A-Bat (where you caught a hit baseball and tried to hit the bat from where you caught it— “no relays”). We also played a football game with the unPC name of “Smear the Queer.” One guy would kick off to every one else. Whoever caught it tried to run it back, and the rest tried to tackle him. When down, that player would throw the ball back over his head and everyone would try to catch it and advance the ball. Whoever scored would kick off to start the process over.

Occasionally someone’s dad (never mine) would come out and be “quarterback for both teams” if we had 6 or 8 guys to form teams...


41 posted on 07/25/2012 8:40:03 AM PDT by NCLaw441
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To: dfwgator

“......just be home by the time the street lights come on.”


42 posted on 07/25/2012 8:45:27 AM PDT by rickomatic
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To: Claud

When I was 3 I dug up and ate all my mom’s Dalia bulbs.
And she has never let me live it down till this day.


43 posted on 07/25/2012 8:50:29 AM PDT by Buckeye McFrog
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To: Bloody Sam Roberts

Funny, I remember the lyrics but can’t remember the band!


44 posted on 07/25/2012 8:51:14 AM PDT by refermech
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To: rhema

Our kids all played outdoors, and played with the neighboring kids, and so do our grandchildren now. But we have been fortunate in where we live—or rather, we have avoided like the plague living in cities, even though I spent most of my life working in NYC.

We just moved farther and farther into the country, and I commuted farther and farther to work. But also, you have to take your kids for walks and encourage them to go out, until they do it on their own.


45 posted on 07/25/2012 8:52:41 AM PDT by Cicero (Marcus Tullius)
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To: bigtoona

My favorite was Crack the Whip.

So many valid points here about the change in childhood experience. I know that for my kidz everything changed when a weirdo started walking down our street frequently while my kids were outside, then one day knocked on the door and asked if he could use my 3 year old son as a model for a painting.

The cops said they couldn’t do anything unless a crime had been committed. That was the end of freedom for my children.


46 posted on 07/25/2012 8:56:11 AM PDT by Wage Slave (Army Mom!)
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To: Hattie

Actually the kids ARE safe but the way the press plays things up we think they aren’t. The truth is a kid is more likely to be hit by lightning than attacked by a predator, and if they are a victim of a predator it’s almost always going to be someone known to the family. But 2 generations have had “stranger danger” drilled into their heads and every time there is an abduction it’s massive national news so that just reinforces it.


47 posted on 07/25/2012 9:00:52 AM PDT by discostu (Welcome back my friends to the show that never ends.)
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To: rhema
A friend of mine wrote a book on this very subject and how it affects the corporate world of decision-making...

The Death of the Playground

(shameless plug for him!)

48 posted on 07/25/2012 9:06:40 AM PDT by SparkyBass
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To: rhema

Still wish I could go for the walks in the woods I used to. Nothing to me is as beautiful as a woods.

My sister and I would wander far through the woods, learning the names of the plants and birds. Trying to catch the turtles and frogs on the way.

Avoiding the boys because the always chased you. I remember once finding a suspicious square of brown leaves and branches on the ground, and a peep hole on the side. It was their underground fort, but the boys were not in it. We climbed down their makeshift ladder into the fort and a little rain tapped on the roof of it. The smell of the woods thrilled me.

There still is nothing to compare to the fun and mysteries I had when playing outside.


49 posted on 07/25/2012 9:14:18 AM PDT by Beowulf9
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To: Claud

My three year old begs to go outside. We restrict her TV, and have a large back yard.

Most of her playmates don’t do that.


50 posted on 07/25/2012 9:23:12 AM PDT by redgolum ("God is dead" -- Nietzsche. "Nietzsche is dead" -- God.)
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To: A_Former_Democrat

Indeed, they want children indoors so as to not face reality but fantasy, so as to make their classless society of widespread weaklings with no raw experience whatsoever all the more “real”.

Yep, these people are not going to survive the future. No wonder we have the gay parade.


51 posted on 07/25/2012 9:32:59 AM PDT by JudgemAll (Democrats Fed. job-security Whorocracy & hate:hypocrites must be gay like us or be tested/crucified)
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To: Beowulf9
When we lived in the city we would wait for a big rain that always flooded the alley behind our house. The drainage sewer would back up...but we kids would dawn our swim suits and go out and wade and sit in the water!

Then we moved to the suburbs where we drank out of a hose, even made "sandwiches" out of bread, mayonnaise and grass we picked (yes, tried them...just for fun) and walked for hours in a creek and went through woods, yards, and under streets in the culverts. It never bothered us when we saw, after a rain, huge accumulations of "foam" in the creek...products of sewer drainage. We played there anyway, catching "craw dads," frogs, collecting rocks and building dams. Those were the best summer days of freedom and exploration. Yes, and we are all still alive!

52 posted on 07/25/2012 9:40:26 AM PDT by CitizenM (Obama - The architect of the decline of the U.S.)
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To: bigtoona
Ring-a-levio

This was a favorite when I was growing up

l. Split the players into two teams.

2. Draw circle on ground large enough to have one team standing inside the circle. This is the "Jail".

3. Throw a pointed stick in the air between one member from each team.
Whichever one the stick points at are the "Hiders" - that team runs out and hides.
The other team (the "Jailers") enter the drawn circle (The Jail) and count slowly to 100.

4. At the end of the count, the "Jailers" run out to find the "Hiders".

5. When a "Jailer" finds a "Hider" they chant "Ring-A-levio, 1-2-3, Ring-A-levio 1-2-3", and they pull the caught player into the "Jail" circle.

The caught player is allowed to struggle to get free until he is pulled into the Jail circle. Once there he is "Caught"

Other "Jailers" are allowed to help the first "Jailer" pull the captured "Hider" into the "Jail".

6. The original "Jailer" team must guard the "Jail" until the last "Hider" is caught.

Any uncaught "Hider" can free all caught "Hiders" in the jail by barging into the jail without being caught or tagged by an opposing team member (the "Guard").

If he makes it to the "jail" without being caught he tags the captives and shouts "All-ie All-ie In Free! "All-ie All-ie In Free!".
This means that all members of the team that were in jail are now free and have to be recaught.

7. The game ends when all of the "Hiders" are captured and put in prison.
Then the "Jailer" and "Hiders" reverse position and start over again.


53 posted on 07/25/2012 9:45:12 AM PDT by Iron Munro ("Jiggle the Handle for Barry!")
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To: bigtoona
30 Classic Games for Simple Outdoor Play As a child I did play so many of these games.

When I was a kid, we played outside with the other kids in the neighborhood with most of our free time. We also made the most of recess at school. We kept ourselves quite occupied without any of today’s modern technologies. Listed below are some no-tech games that you may have enjoyed as a kid. I sure did. Some can be done indoors. Some can be done by yourself or with just one friend. But most of them are best when done outside with a group of people. Also, most of these games can be changed or improved by making up your own rules. Use your imagination!

Hide and Seek: Everyone has played this one. Most parents have played with their kids, since hiding and finding is a common interest of small children. I’ve heard of all kinds of variations on this game. Sometimes you count to twenty, sometimes ten, sometimes one hundred. Sometimes there is a home base that you can run to and tag, becoming “safe,” sometimes you just wait to be found. The general idea is that one person is “it,” that person closes his or her eyes and counts to a certain number without looking and then he or she tries to find the others.
Number of Players: Ideally at least three.
Equipment: None.

Kick the Can: This game is a variation of tag and hide & seek. One person or a team of people are designated as “it” and a can is placed in the middle of the playing area. The other people run off and hide while the “it” covers his or her eyes and counts to a certain number. “It” then tries to find everyone. If a person is tagged by “it”, they go into a holding pen for captured players. If one of the un-captured players manages to kick the can, the captured players are released. The game is over once all the non-”it” players are in the holding pen.
Number of Players: Ideally at least three.
Equipment: A metal can.

Capture the Flag: This game is most fun when played with a large group. Split the group into two teams, each team having a flag or other marker at the team’s base. The object of the game is to run into the other team’s territory, capture their flag and make it safely back to your own territory. You can tag “enemy” players in your territory, sending them to your jail. They can be sprung from jail by a member of their own team running into your territory, tagging them and running back, with one freed person allowed per jail break. It is sometimes played that all the people in jail could hold hands and make a chain back toward their own territory, making it easier for members of their team to tag them. We also played a similar game called Steal the Sticks. It had almost the same rules, but several sticks were used instead of one flag.
Number of Players: A large group.
Equipment: Two flags or other markers.

Parachute: Fun for kids of all ages, this game involves a large round parachute, preferably with handles, with people holding the parachute all around the edges. It helps if someone is in charge telling people what to do. Players can just ruffle the parachute up and down a little bit, they can go all the way up and all the way down, or all the way up and then run underneath, sitting on the edge of the parachute, which can create a bubble of air with everyone inside. Players can also place light objects such as wiffle balls or beanbags on top of the parachute, and make them jump by ruffling the parachute. Also, one person can sit in the middle of the parachute and everyone ruffles it near the ground. If there is a smooth floor and a light child, the child can sit in the middle on top of the parachute and everyone else can walk partway around still holding the parachute edge. Then everyone pulls backward, spinning the child. There are countless variations.
Number of Players: Depends on the size of the parachute, but usually eight to ten.
Equipment: A play parachute. These aren’t as hard to find as you would think. Try here and here.

Traffic Cop: This game works best on a street with little to no traffic, or in a large paved area of some kind. You need bikes, wagons, pedestrians, scooters or whatever is available. One person directs traffic to make sure kids don’t run into each other. It is more fun than it sounds, and helps kids learn about waiting to cross the street and about traffic safety.
Number of Players: A small group.
Equipment: Bikes, wagons, scooters, anything on wheels.

Four Square: This ball game is played on a square court further divided into four smaller squares, numbered one through four. One player stands in each of the squares, with the highest ranked player in number one, lowest in number four. You bounce the ball among the players, bouncing once in the other person’s square before that person catches it. When I played this as a kid, we had countless additional rules to choose from. The person in square one got to choose the rules. Anyone who violates the rules will have to move down in the ranking, or be eliminated with another player rotating in to square four.
Number of Players: Four, unless you take turns.
Equipment: A four square court or sidewalk chalk, a playground ball.

Hopscotch: Use some sidewalk chalk and make a hopscotch grid. Number the squares from one to nine. Pick a rock that is good for tossing. Small ones can bounce too much, and larger ones are hard to throw. Start by tossing the rock onto Square 1. Hop over the rock and hop with a single foot or both feet (to follow the hopscotch pattern) all the way to the end. Turn around and come back, stopping on Square 2. Balancing on one foot, pick up the rock in Square 1 and hop over Square 1 to the start. Continue this pattern with Square 2. And so on. If you toss your rock and miss the correct square, your turn is over. This game can be played with any number of people, but only one person can go at a time. If it’s raining or dark or too cold, you can get indoor hopscotch mats or foam pieces, or just find a pattern on the floor to follow, perhaps using a beanbag instead of a rock.
Number of Players: One at a time.
Equipment: Hopscotch grid, rock or beanbag.

Jump-Rope and Double Dutch: One of the biggest ways I spent my recess time as a young girl was jumping rope. I got quite good at it for my age, both in speed and in skill. It was fun to jump by myself, but it was even more fun to have a long rope and jump with a couple of friends. That’s where jump-rope rhymes come in. They turn a simple exercise into a fun game, to compete against yourself and others. Then there’s double dutch. I was always in awe of the older girls who could do double dutch. The first time I tried it, I got tripped up almost immediately. However, once you understand how to do it, it isn’t as hard as it looks.
Number of Players: One for single jumping, three with a longer rope or for double dutch.
Equipment: One or two jump-ropes.

Chinese Jump-Rope: This game requires three people, or just one or two people with really good chairs. It is easily done inside, assuming a sturdy floor. This game resembles regular jump rope in that you jump. A lot. But you jump in a pattern. Two people (or chairs) put their feet inside the rope and stretch them out, standing far enough apart for the third person to jump between them. The third person, or jumper, faces one of the people holding the rope and jumps in a pattern of left, right, inside, outside and on the ropes. What pattern you use is up to you, but all the players should use the same one. The game is started with the rope around the ankles. Once the jumper does the jump correctly, the rope is moved up to the calves. Then to the knees, then the thighs. Usually it doesn’t get any farther than that. Once you miss, it is someone else’s turn.
Number of Players: Preferably three, but it can be done with one or two.
Equipment: A stretchy-type rope or 5 to 6 meters of rubber bands tied together in a circle.

Jacks: This game can be played on any flat surface, indoors or out. The player scatters the jacks on the playing surface, often by just tossing them out of one hand, as if rolling dice. The ball is then tossed up, is allowed to bounce once, and is caught before the second bounce. The player tries to scoop up jacks and catch the ball with one hand before the ball’s second bounce. The number of jacks to be picked up goes in order. First you pick up one (“onesies”), then two (“twosies”), then three and so on. There are many variations to the rules of this game including things like “pigs in the pen” and “double bounces.” Jacks is one game I wish I had played as a girl, but it was much more common when my mom was a child.
Number of Players: Any, taking turns.
Equipment: A set of jacks and a small rubber ball.

Marbles: The general rules specify that you draw a circle in the sand or on the sidewalk, and then take turns trying to knock each other’s marbles out of the circle with your one large marble. As with the other games, there are countless variations. I haven’t played this game at length, though, because I always seem to hurt myself flicking the large marble into the ring! You can also use a marble mat which contains different point zones.
Number of Players: At least two.
Equipment: Chalk, large and small marbles.

Red Light, Green Light: With enough room, this game can easily be played inside. One person is the traffic light at one end, and the other players are at the other end. When the traffic light faces the group, he or she says, “Red light!” and everyone must freeze. The traffic light then turns his or her back and says, “Green light!” while the group tries to get as close to the traffic light as possible. The traffic light turns around quickly, again saying, “Red light!”, and if anyone is spotted moving, they have to go back to the starting place. The first person to tag the traffic light wins and gets to be the next traffic light.
Number of Players: A small group.
Equipment: None.

Mother, May I: This game is set up in the same way as Red Light Green Light. One person in the group asks the person in the front, “Mother, may I take <insert number> steps forward?” The person at the front then says, “Yes, you may.” or “No, you may not.” You can vary your requests by including options such as taking baby steps, spinning steps, leaps or whatever strikes your fancy. Again, the first person to tag the person in the front wins and is the next person in the front.
Number of Players: A small group.
Equipment: None.

Simon Says: This game can be played anywhere, even in a car or other small space. One person is Simon and starts by saying, “Simon says, ‘<insert action here>.’” Everyone must then do the action. However, if Simon makes an action request without saying, “Simon says” to begin the request, anyone who does that action is out. The last person still playing in the end will be Simon for the next round.
Number of Players: A small group.
Equipment: None.

Tag: It seems that everyone knows how to play tag, but just in case it wasn’t in your childhood game playing repertoire, here is how you play. A group of kids decides who will start out as being “it.” That person chases the other people around, trying to tag one of them with their hand. The newly tagged person is now “it.” There is often the rule of “no tag-backs” where you can’t tag the person who just tagged you. The game ends when everyone is tired of playing. NIGHTTIME VARIATION Flashlight tag..get a number of inexpensive led flashlights..beam of light ‘tags’ the person.
Number of Players: Any size group.
Equipment: None.

Shadow Tag: In this fun version of Tag, you tag each other’s shadow with your feet instead of tagging their body. Thus, it must be played on a sunny day. The closer to noon, the greater the difficulty.
Number of Players: A small group.
Equipment: None.

Freeze Tag: This is a variation of Tag where if the person who is “it” tags you, you have to freeze where you are. Another participant can tag you to unfreeze you.
Number of Players: A small group.
Equipment: None.

TV Tag: A variation of Freeze Tag where the person unfreezing the frozen player has to call out a TV show title. That show then can’t be used again during that game.
Number of Players: A small group.
Equipment: None.

Marco Polo: This variation of tag is played in a swimming pool. Whoever is “it” closes their eyes and yells “Marco!” The other players then yell “Polo!” The “it” person has to tag one of the others, and then that person is “it.” Be sure to play in a pool that is not too deep for any of the players.
Number of Players: A small group.
Equipment: A swimming pool.

Blind Man’s Bluff: A favorite game in Tudor and Victorian England, this game is yet another variation on tag. The person who is “it” wears a blindfold and tries to tag the other players. Be sure to play this in an area safe from obstructions and other hazards.
Number of Players: A small group.
Equipment: A blindfold.

Red Rover: Divide everyone into two teams, each forming a long line, holding hands, facing the other team. The two teams should be around 20 or so feet apart. The teams take turn calling out, “Red Rover, Red Rover, let <insert child’s name> come over!” That child leaves their team’s line, runs as fast as they can toward the other line and tries to break through the held hands. If they break through, they get to take someone back to their team. If they don’t, they join the new team. When a team only has one person left, that person tries to break through the other team. If they do not, then their team loses. If they do, they gain a player and play continues.
Number of Players: Any decent size group.
Equipment: None.

Heads Up, Seven Up: Dating back to at least the 1950s, this game is one we played in elementary school. In my experience, it was usually done in the classroom with everyone at their desk. To start the game, seven players go to the front and the teacher says, “Heads down, thumbs up!” Everyone still at their desk puts their head down, extends an arm and stucks their thumb up. The seven kids that were at the front go around and each press one person’s thumb down. Then they all go back to the front of the room and the teacher says, “Heads up, seven up!” The players at the desks raise their heads and the seven whose thumbs were pressed down stand up. Each in turn names the person they think pressed down their thumb. If they are correct, they change places with the presser. Then the game can start again.
Number of Players: Minimum of 14.
Equipment: Desks at which to sit.

Spud: This outdoor game is a lot of fun. Every player gets a number and crowds around the person who is “it” for that round. “It” then tosses the ball straight up and the other players run away. As the ball reaches the top of its toss, “it” calls out the number of one of the other players and then runs away also. The player whose number was called must run back and catch the ball (or chase after it if it is bouncing around). Once that person has the ball, they yell, “Spud!” Then everyone else must freeze. The person with the ball must try to hit one of the players with the ball. If they do, that new person gets a letter (first S, then P, then U, then D) and is now “it.” If they miss, the person who threw the ball is “it” for the next round.
Number of Players: A small group.
Equipment: Playground ball.

Button, Button, Who’s Got the Button?: Played inside or outside, the group sits or stands in a circle and holds their hands together in front of them. One person takes the button and goes around the circle, pretending to put the button in someone else’s hands. They actually deposit the button in one person’s hands, but then continue the rest of the way around the circle, pretending to put it in everyone else’s hands. Then going around the circle, each player tries to guess who has the button now. Before each person’s guess, the group asks together, “Button, button, who’s got the button?” Then the player can state their guess. Once the player with the button is finally guessed, that person distributes the button during the next round. Because a button is used in this game, be sure that all the kids playing are old enough so as to not choke on the button. In another version of this game (and the one that I am more familiar with), one child stands in the middle of the circle, and the button gets passed around the backs of the rest of the group. Those without the button pretend to pass it. When the passing stops, the player in the middle has to guess as to who actually has the button.
Number of Players: Any size group.
Equipment: A button.

Cat’s Cradle: This incredibly portable game can be played anywhere. If you are playing alone, you can make various string shapes on your own hands. With two people, you can play a bit of a game, transferring the shapes back and forth and creating new ones. Learn from someone if you can, but otherwise there are some good books on the subject. Make your own string, or buy a book on how to do it, which often comes with a string!
Number of Players: One or two.
Equipment: A string, approximately 36 inches long, tied in a circle (length varies, so find one that works for you!).

Hand-Clap Games: The first hand-clap game most people have played is Pat-a-Cake with their parents. Songs and patterns get much more complicated from there. Usually there are two people involved, doing a series of clap patterns on their own and each other’s hands while singing or chanting a rhythmic song. There are many rhymes listed online, but if you can learn from someone else or see it in a video, that is best, so that you can get the notes of the song and the rhythm of the clapping. From “Miss Mary Mack” to “Miss Susie” to “Say, Say, My Playmate,” there are countless hand clap games to learn.
Number of Players: Usually two, but creativity can allow for a third or fourth person.
Equipment: None.

Crack the Whip: Though often played on ice while wearing skates in the winter, this game is much safer, though possibly less fun, when played on grass. All the players hold hands in a line. The person at one end of the line skates or runs around, changing directions quickly. The tail of the “whip” of players tends to get moved around with a lot more force than players closer to the front. The longer the tail, the harder it is to hold on. If the players at the end fall off the end of the tail, they can attempt to get back on, perhaps in a position closer to the front.
Number of Players: A small group.
Equipment: None.

Musical Chairs: In a circle, arrange chairs facing outward to total one fewer than the number of players. An additional player needs to be in charge of the music. When the music starts, the players walk around the chairs. When the music stops, players sit down in the nearest chair as soon as they can. The one player who does not have a chair is out. One of the chairs is then removed, and the game continues in this manner. The player that sits in the final chair is the winner. This game is traditionally played inside, but it can also be played outside with outdoor furniture and a portable music player.
Number of Players: A small group.
Equipment: Music player or person making music, chairs.

Telephone: This game is one in which most people end up laughing quite a bit, so if you’re in the mood for silliness, give it a go. Players sit in a circle. One person thinks up a sentence or phrase and whispers it to the next person. That person repeats it to the person on their other side. This continues around the circle. When it finally reaches the last person, that person says the sentence out loud. Hilarity ensues. The ending sentence is usually quite changed from the beginning sentence, since errors tend to compound as they go around the circle.
Number of Players: A small group.
Equipment: None.

Freeze Dance: Choose one person to be in charge of the music. When the music starts, everyone else dances, the crazier the better. When the music stops, the dancers must freeze in their position. Anyone caught moving after that is out. Play continues until there is one person left, the winner.
Number of Players: Any number.
Equipment: Music player or person making music.

There are additional unwired activities in The Dangerous Book for Boys and The Daring Book for Girls, as well as some jump rope and hand clap rhymes.

So round up the kids and their friends, and play some unwired games. They are great fun, and most of them are great exercise. Enjoy what is left of the warm weather!


54 posted on 07/25/2012 9:48:11 AM PDT by Stand Watch Listen
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To: rhema

The area where I grew up is now infested with deer ticks carrying Lyme Disease.

My relatives who still live there try to keep the kids out of the fields, woods and forest to protect them from the disease but many have already contracted it.

We once played all over those woods, sleeping out overnight in the summer in tents made of blankets, building tree forts, wresting and playing games in the fields, camping in the woods.


55 posted on 07/25/2012 9:53:58 AM PDT by Iron Munro ("Jiggle the Handle for Barry!")
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To: Stand Watch Listen

I forgot some of these! If it wasn’t 105 degrees in the shade today, I’d kick the kids outside. Maybe tomorrow when it’s only 92. Thanks for the list!


56 posted on 07/25/2012 9:56:08 AM PDT by samiam1972 ("It is a poverty to decide that a child must die so that you may live as you wish."-Mother Teresa)
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To: refermech
Funny, I remember the lyrics but can’t remember the band!

Godzilla, by Blue Oyster Cult.

57 posted on 07/25/2012 10:15:06 AM PDT by IYAS9YAS (Rose, there's a Messerschmitt in the kitchen. Clean it up, will ya?)
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To: samiam1972; bigtoona
If it wasn’t 105 degrees in the shade today, I’d kick the kids outside. Maybe tomorrow when it’s only 92.

How could I have forgotten the special tag for these hot days....water ballon tag... water balloon has to hit/break on the other for tag ;)

Kids + water = instant fun...there are many water slide/sprinkler variation games also.

58 posted on 07/25/2012 10:15:43 AM PDT by Stand Watch Listen
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To: samiam1972; bigtoona
Here's a representation of my neighborhood's summer activities ;)
Glitter Graphics | http://www.graphicsgrotto.com/Glitter Graphics | http://www.graphicsgrotto.com/Glitter Graphics | http://www.graphicsgrotto.com/
Glitter Graphics | http://www.graphicsgrotto.com/Glitter Graphics | http://www.graphicsgrotto.com/Glitter Graphics | http://www.graphicsgrotto.com/

59 posted on 07/25/2012 10:18:59 AM PDT by Stand Watch Listen
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To: samiam1972; bigtoona
Here's a representation of my neighborhood's summer activities ;)
Glitter Graphics | http://www.graphicsgrotto.com/Glitter Graphics | http://www.graphicsgrotto.com/Glitter Graphics | http://www.graphicsgrotto.com/
Glitter Graphics | http://www.graphicsgrotto.com/Glitter Graphics | http://www.graphicsgrotto.com/Glitter Graphics | http://www.graphicsgrotto.com/

60 posted on 07/25/2012 10:18:59 AM PDT by Stand Watch Listen
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