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*NERD THREAD WARNING*: Robot Wars - Java Style (Awesome new Java based game type)
Earthweb ^ | December 17, 2001 | Mat Nelson

Posted on 12/20/2001 5:14:19 AM PST by Dominic Harr

Robot Wars - Java Style

By Mat Nelson

Robocode is a new twist on programming games such as CoreWars, RobotWars, and Robot Battle. It's like Logo, but with tanks, guns, and explosions instead of penup and pendown... and it's all in Java(tm).

The framework is simple: Robocode exposes a set of APIs you can call to interact with the game. In short, you write a Java class extending robocode.Robot... then by calling methods in the superclass, your actions take effect in the onscreen battlefield.

Here's a complete, super-simple robot:


import robocode.*;

/**
 * Devastator:  A not-all-that-devastating robot
 */
public class Devastator extends AdvancedRobot {
    /**
      * run - called by the game
      */
    public void run() {
         while (true) {
              turnGunRight(360);
               ahead(200);
               turnGunLeft(360);
               back(200);
          }
     }
     /**
      * onScannedRobot - What to do when you see an enemy...
      */
     public void onScannedRobot(ScannedRobotEvent e) {
         fire(3);
    }
}

Easy to learn but difficult to master, Robocode gives you complete freedom to code as you wish. Whether that be an EnemyAnalyzer running in its own thread to track enemy positions, a neural network, a predictive firing algorithm, a reusable wall-avoidance object, an abstracted set of classes to deal with the physics of the game -- whatever it is, the choice is yours.

The only thing Robocode requires is that you tell it what you want to do. Deciding what to do, and how you come to that decision, is completely up to you.

There are already hundreds of robots to test your skills against at websites linked from http://robocode.alphaworks.ibm.com/links/Links.html -- and you can safely run them in Robocode with its built in SecurityManager.

Upcoming Robocode features include: Team support with messaging, walls and objects in the battlefield, terrain, tutorials and objectives to complete... plus whatever else you help us dream up.

Robocode is available at: http://robocode.alphaworks.ibm.com/

The current API you can use to interact with the game can be seen at: http://robocode.alphaworks.ibm.com/docs/robocode/index.html



Click here for larger image


TOPICS: Miscellaneous
KEYWORDS: techindex
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Neat stuff.</geek mode>

Please let's not turn this into a language wars thread. This is about a cool game idea.

1 posted on 12/20/2001 5:14:19 AM PST by Dominic Harr
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To: Dominic Harr
Bump for a long Christmas break with something to do now!!
2 posted on 12/20/2001 5:15:20 AM PST by billbears
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To: billbears
I am definitely going to check this out tonight. Neat idea.

Man, do we need to get a life, or what?

My wife is going to hate this, I suspect.

3 posted on 12/20/2001 5:19:21 AM PST by Dominic Harr
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To: Dominic Harr
You need to change the html link to your picture. http://www.freerepublic.com/img/articles/2001/12/17/Robots.jpg won't get ya there. Take a little time to learn HTML.


4 posted on 12/20/2001 5:19:46 AM PST by Leroy S. Mort
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To: tech_index, stainlessbanner
Ping.
5 posted on 12/20/2001 5:20:54 AM PST by Dominic Harr
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To: billbears
If you really want to play some great games online, go to http://www.shockwave.com
6 posted on 12/20/2001 5:21:53 AM PST by SolitaryMan
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To: Leroy S. Mort
Take a little time to learn HTML.

Nice, rude comment. Haven't had your second cup of coffee yet?

It's 8 a.m., I'm barely awake. I am not a morning person, can't hardly see before 9. I just copied/pasted the story.

But thanks for your help anyway.

7 posted on 12/20/2001 5:22:54 AM PST by Dominic Harr
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To: SolitaryMan
Next time you might want to check your spelling in the HTML links...
8 posted on 12/20/2001 5:28:04 AM PST by zandtar
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To: Dominic Harr
C'mon Harr, if you don't know HTML, how are you gonna play Robot Wars?

Please go to your room & learn some HTML < /jokin'>

9 posted on 12/20/2001 5:32:52 AM PST by stainlessbanner
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To: Dominic Harr
You're quite welcome. There are any number of good books on HTML for the novice on Amazon. Plus look for the "HTML Bootcamp" threads here.
10 posted on 12/20/2001 5:33:15 AM PST by Leroy S. Mort
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To: Leroy S. Mort
There are any number of good books on HTML for the novice on Amazon.

I've been doing web work for about 8 years. I just didn't check that closely before pasting it.

The actual link used a relative filename -- "a href="/img/articles/2001/12/17/Robots.jpg" target=newFrame". You do know enough about HTML to know what *that* does, don't you?

11 posted on 12/20/2001 5:38:05 AM PST by Dominic Harr
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To: stainlessbanner
Please go to your room & learn some HTML

With 2 kids, I'd *pay* for some time alone in my room to read . . .

12 posted on 12/20/2001 5:39:54 AM PST by Dominic Harr
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To: SolitaryMan
Shockwave's pretty good, but I tend to play offline on MAMEs
13 posted on 12/20/2001 5:40:05 AM PST by billbears
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To: Dominic Harr
I am definitely going to check this out tonight. Neat idea.

Ten - fifteen years ago they had a text based c-robots game. Thousands of hours were spent playing that. One of the guys at IBM (I think) had developed a GUI tcl/tk based game similar to this one.

I remember one of the c based games had objects within the field of play that could be used to hide behind. It was always tricky trying to decide how "smart" to make your robot. Many times while the smart robot was deciding what to do, the dumb robot would blow it away.

Some of the more successful robots, IIRC, were A)corner-sitters - they just head for the nearest corner and blast the field, and B)the sideline robots - they just run back and forth down the side of the field and shoot.

I seem to remember a robot named Rabbit. It didn't shoot anything, just runs around the field so you can test your robots ability to shoot it.

Lots of fun to play with.

14 posted on 12/20/2001 5:41:05 AM PST by thatsnotnice
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To: thatsnotnice
Some of the more successful robots, IIRC, were A)corner-sitters - they just head for the nearest corner and blast the field, and B)the sideline robots - they just run back and forth down the side of the field and shoot.

Fascinating, thank you.

I'm thinking of starting with something that spins and shoots, just to try it out.

15 posted on 12/20/2001 5:43:43 AM PST by Dominic Harr
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To: Dominic Harr
I've been doing web work for about 8 years. I just didn't check that closely before pasting it.

Smiles.....attention to detail is so important, even in simple programming languages, isn't it? For a major graphic in your post, just replace the relative filename with the actual link. Double check in preview mode, and post. Really not that hard.

16 posted on 12/20/2001 5:46:58 AM PST by Leroy S. Mort
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To: Leroy S. Mort
Double check in preview mode, and post. Really not that hard.

Double-checking early in the morning isn't hard for you?

Believe me, being thorough this early is *very* hard for me. I'll make plenty of spelling errors, too.

For one thing, I went to see Lord of the Rings last night -- a 3 hour movie. Didn't get home till past midnight.

Awesome flick tho! I *highly* reccommend it!

17 posted on 12/20/2001 5:51:16 AM PST by Dominic Harr
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To: Dominic Harr
Oh great, just what I need, another time consuming diversion that my wife will no doubt roll her eyes at.

And just because I'm visiting the site and firing up my IDE does not mean that I like the idea. Not one little bit. I'll just code a few of these little time wasters to prove that they're time wasters. Yeah, that's it. And if they are not quite the time wasters I think they'll be, I'll code a few more to see at what point they become time wasters. Just to prove a point, mind you. :)

[/ability to lie off]

18 posted on 12/20/2001 5:54:04 AM PST by Lumberjack
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To: Lumberjack
Just to prove a point, mind you. :)

Of course, we understand.

Boy do I understand!

19 posted on 12/20/2001 5:55:14 AM PST by Dominic Harr
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To: Dominic Harr
Double-checking early in the morning isn't hard for you?

Actually, I have to start work when my customers do, and they don't cut me much slack when it comes to getting things right, regardless of the hour. ;-)

I plan on seeing LOTR as soon as the geek love-fest thins out a bit and I have three hours to spare.

20 posted on 12/20/2001 5:59:22 AM PST by Leroy S. Mort
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