BTW I keep an obsolete computer around just to fly FU2 and ATF NATO with my obsolete visor type helmet (VFX1).
You build up a tolerance but until they solve the inner ear and focus distance problems VR headsets will remain pukey.
Just ain't gonna work for meetings. Covers too much face anyhow.
Lots of screens and cameras (1 face following camera plus 1 screen for each remote location for each participant) are all all ready available, but add up to $ and bandwidth.
For games/sims and demos of short to moderate duration VR's day will come.
I wouldn't want to get near a public VR chamber as you describe. They don't make disinfectant strong enough or electronics tough enough. Just ew. (How did they clean the Holodeck in Trek universe?)
A well-designed visor, which reflects to the wearer a different image to each eye, and tracks the head position as well as facial contortions, would provide everything needed for a virtual meeting.
That it covers a portion of the face would not be a problem, because the face will be reconstructed for the viewing of the other participants based upon a database of facial information as well as inputs from the visor.
It could easily show amusement, distraction, or confusion.
There is no reason to believe it would cause spatial distortion, especially if the chamber in which it is used is in relative darkness. The visor inputs would provide illumination for the virtual meeting, showing documents and charts in front of the participant, as well as the displayed faces and postures of other participants.
Some minor participant training might be required initially, but that’s why they put games on the computers to teach folks how to use a mouse.
They never let Wesley Crusher use it.
Why else would his only holodeck recording be labeled Crusher One?