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To: Charles H. (The_r0nin)

In case you want to do the math for yourself:

Vertical Velocity = Muzzle Velocity * sin (angle)
Horizontal Velocity = Muzzle Velocity * cos (angle)

Time to reach ground = 2 * Vertical Velocity / Acceleration of gravity (9.8 m/s^2)

Distance traveled during time in flight = Horizontal Velocity * Time to reach ground

I’m sure someone on this thread can give us some decent estimates of the rate of velocity lost due to air resistance, and we can recalculate. I don’t think it’s that far-fetched...


82 posted on 12/20/2011 10:36:14 AM PST by Charles H. (The_r0nin) (Hwaet! Lar bith maest hord, sothlice!)
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To: Charles H. (The_r0nin)

no they can’t.

You need to know the ballistic coefficient of the projectile.


87 posted on 12/20/2011 10:39:02 AM PST by mamelukesabre
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To: Charles H. (The_r0nin)

Note: all values for my equations should be in meters and seconds... one inch = 2.54 cm


89 posted on 12/20/2011 10:39:07 AM PST by Charles H. (The_r0nin) (Hwaet! Lar bith maest hord, sothlice!)
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To: Charles H. (The_r0nin)

“someone on this thread can give us some decent estimates of the rate of velocity lost due to air resistance”

There are none really. Most are “calculated” by measuring test shots. Even so, these are basically averages based on a common starting shape. Any deformation skews that.

Mathmatical models exist but are not accurate for long ranges and are also skewed by varying shapes and conditions.

http://en.wikipedia.org/wiki/External_ballistics


148 posted on 12/20/2011 11:53:59 AM PST by fruser1
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