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To: ImJustAnotherOkie; ~Kim4VRWC's~; 1234; Abundy; Action-America; acoulterfan; AFreeBird; Airwinger; ..
Oculus founder Palmer Luckey has poured water on the idea of his Rift virtual reality headset supporting the Mac by saying that Apple doesn't make any computers powerful enough to run it.

Strange, the mobile iPhone 6s graphic processor can move more than double retina screen pixel counts around at 51.2 Frames per second. At the distance one would be looking at in a virtual reality headset, it doesn't take that many pixels to be a retina display. That is far faster than what one would need for virtual reality. It's slower than the MacBook's frame rate with retina screen. Something doesn't compute with these claims. — PING!


Oculus Developer says Apple computers
not powerful enough for VR? BS!
Ping!

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43 posted on 03/04/2016 11:41:32 AM PST by Swordmaker (This tag line is a Microsoft insult free zone... but if the insults to Mac users continue..)
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To: Swordmaker

Moving, actually (copying), a computer moves nothing is only the last action in the graphics chain. You need to calculate what the pixels will be. Render all the polygons, fill and shade.

That is what graphics cards do.


44 posted on 03/04/2016 11:47:26 AM PST by ImJustAnotherOkie
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