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Eve players stage giant online space battle
BBC ^ | 29. July 2013

Posted on 07/29/2013 6:21:09 AM PDT by 1rudeboy

One of the largest video game space battles ever seen has taken place in the Eve Online game.

For five hours on 28 July about 4,000 players took part in the epic battle between two of the game's biggest alliances.

The two sides were fighting for control of resources within several of the game's solar systems.

Time was slowed down in the virtual universe to help servers cope with the huge numbers of players and ships.

The battle pitted spaceships belonging to CFC against those from the Test Alliance in a region of space known as 6VDT. It ended in victory for CFC.

[]

By the end of the conflict thousands of ships are believed to have been destroyed.

Their destruction has a real-world cost as the game's internal currency can be bought with real money.

So far no-one has worked out the total value of the ships destroyed, but a far smaller battle earlier in 2013 laid waste to far fewer spacecraft that in total were estimated to be worth more than $15,000 (£10,000).

(Excerpt) Read more at bbc.co.uk ...


TOPICS: Business/Economy; Computers/Internet; Hobbies
KEYWORDS: eveonline; gamers; gaming
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1 posted on 07/29/2013 6:21:10 AM PDT by 1rudeboy
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To: 1rudeboy
"Time was slowed down in the virtual universe to help servers cope with the huge numbers of players and ships"

That's cheating.

(But this is still way cool- I hope the go for a rematch with better servers)

2 posted on 07/29/2013 6:22:59 AM PDT by Mr. K (4 election)
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To: 1rudeboy

I guess this is one non-destructive way to spend your time while waiting for Obama’s economy to recover.


3 posted on 07/29/2013 6:29:52 AM PDT by tgusa (gun control: deep breath, sight alignment, squeeze the trigger .......)
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To: Mr. K
It's economically ($) unfeasible to scale this game for 4,000 players fighting in one solar system. And if you scale it for 4,000 the next battle will bring 8,000.

At any given time, there are 30,000 to 40,000 (on average, the number can break 50,000) characters online.

4 posted on 07/29/2013 6:30:00 AM PDT by 1rudeboy
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To: Mr. K

Actually, that’s a feature. Otherwise, the server would crash from the load. . . (Former EVE player)


5 posted on 07/29/2013 6:30:52 AM PDT by Salgak (http://catalogoftehburningstoopid.blogspot.com 100% all-natural snark !)
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To: Mr. K

Just think of it as all the captains being on speed.


6 posted on 07/29/2013 6:32:18 AM PDT by MrB (The difference between a Humanist and a Satanist - the latter admits whom he's working for)
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To: 1rudeboy

This is so kewl.


7 posted on 07/29/2013 6:40:27 AM PDT by BuffaloJack (Gun Control is the Key to totalitarianism and genocide.)
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To: BuffaloJack
Here's a taste from this year's Alliance Tournament:
YouTube.
8 posted on 07/29/2013 6:53:37 AM PDT by 1rudeboy
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To: 1rudeboy

Anyone remember playing Freespace 2 many years ago?

THAT was a fun game.


9 posted on 07/29/2013 6:57:22 AM PDT by RandallFlagg (IRS = Internal Revenge Service)
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To: Mr. K
That's cheating.

Not really, since both sides experienced the same adjustment.

Eve isn't a "twitch" game like a first-person shooter. You don't "aim" at opponents: you target them, and the game engine inflicts damage based on probabilities that account for distance, weapon and ammo attributes, and even the relative mostion between the two ships.

In big space battles like this, the biggest problem is lag: you don't get status updates fast enough to determine success or failure and initiate your next action. For example, you are concentrating fire on a dreadnought, but once it is destroyed, you want to switch to the next target as soon as possible.

Or you have been targeted yourself, and want to withdraw and repair/recharge instead of being destroyed. If you don't get timely status updates, you could be destroyed without any warning.

CCP has invested a lot of effort in reducing lag. But, it's a classic conundrum: there are always bigger battles. :-)

10 posted on 07/29/2013 7:03:29 AM PDT by justlurking (tagline removed, as demanded by Admin Moderator)
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To: Salgak

You might think about returning. It’s truly a stunning and fascinating environment, especially for this science-fiction fan. Nothing else compares. Over 7500 systems now, and backstory of remarkable depth, believability and consistency.


11 posted on 07/29/2013 7:19:59 AM PDT by Noumenon (What would Michael Collins do?)
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To: Noumenon

Tried. Interface has changed enough that I need to start a new toon, and learn the new system.

And we ALL know about the EVE learning “curve”. . . (evil grin)

I left after my corp got suckered into an alliance to move into lo-sec. . . . we were all fairly novice players. I lost just about EVERYTHING when out station got wiped out by the GoonSwarm (this was 2006 or so. . .)


12 posted on 07/29/2013 7:33:04 AM PDT by Salgak (http://catalogoftehburningstoopid.blogspot.com 100% all-natural snark !)
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To: Salgak

Ah yes, the infamous EVE learning curve. Keeps the riff raff out. Mostly. The riff raff that remain are by turns amusing and at times, highly dangerous.

After working through the tutorials, I was invited to join a small corp of mostly veteran and mature players. That’s made all the difference. A brief conversation with one of the vets can save weeks of fumbling around.

For me, the EVE universe is a pleasant respite from what is becoming an increasingly dire and dangerous situation - the looming collapse of Western Civilization.


13 posted on 07/29/2013 7:39:51 AM PDT by Noumenon (What would Michael Collins do?)
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To: 1rudeboy

Did you guys see that one ($9,000) carrier got lured in and destroyed a couple weeks ago? ;-)


14 posted on 07/29/2013 7:43:10 AM PDT by miliantnutcase
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To: BuffaloJack

This is so stupid.


15 posted on 07/29/2013 7:45:09 AM PDT by Lazamataz (Early 2009 to 7/21/2013 - RIP my little girl Cathy. You were the best cat ever. You will be missed.)
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To: Noumenon
Dated, but still funny:

16 posted on 07/29/2013 7:45:49 AM PDT by 1rudeboy
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To: 1rudeboy

And still pretty much true!


17 posted on 07/29/2013 7:49:51 AM PDT by Noumenon (What would Michael Collins do?)
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To: Salgak
I was playing Eve a long time ago, and was doing a decent business researching, copying, and selling blueprints. I had my own corp, with a small station in 0.7 space.

One weekend while I was out of town, GoonFleet declared war on me, waited the requisite time, destroyed my station, and dropped the declaration before I returned home. They claimed they were "protecting their precious asteroids, by eliminating the demand for minerals". I kid you not.

I didn't lose my most valuable assets: the original blueprints. Those were still in my hangar at a nearby NPC station, and I'd still have them if I logged in to Eve again. But, I wasn't interested in monitoring my station every day.

I read a few articles about this latest battle, and noticed that GoonFleet declared war on the trading hub in Jita last year, and effectively blockaded the system for awhile. So, I think I made the right choice for me.

The Goons seem to be intent only on causing chaos for their entertainment. When I was a pre-teen, I enjoyed doing that, but I've outgrown it.

18 posted on 07/29/2013 8:03:08 AM PDT by justlurking (tagline removed, as demanded by Admin Moderator)
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To: justlurking

I finally called it quits when carrying several billion ISK of station parts, got griefed by some gate-campers, and the more senior guys in the corp couldn’t be bothered to help or escort. . . I was, after all, carrying parts for their under-construction POS. . .


19 posted on 07/29/2013 8:07:16 AM PDT by Salgak (http://catalogoftehburningstoopid.blogspot.com 100% all-natural snark !)
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To: justlurking

The GOONS are anarchists and nihilists who destroy just about every online game they infest just for kicks and giggles. Whenever I see a GOON, I try to swat it.


20 posted on 07/29/2013 8:19:05 AM PDT by Timber Rattler (Just say NO! to RINOS and the GOP-E)
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To: Mr. K

Actually it is a really amazing feature. They implemented it a couple years ago when lag was hurting big battles. The servers intelligently dilate time as the number of players in a system ramps up. So that location in the virtual world starts moving at a deliberately slower time than everywhere else. The game stays smooth and the battle is still playable.


21 posted on 07/29/2013 9:02:02 AM PDT by TalonDJ
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To: justlurking

I use to play off and on a fair bit. Did dual account high sec mining and a lot of complexes.
I bailed when I could so the math and realized one good screw up where I lose a BS and by out days of my life. That was immersion breaking. I don’t want to put myself in a place where an infantile moron is able to retroactively invalidate hours of my life. I am not an adrenalin addict so when my corp moved to low sec I eventually bailed.


22 posted on 07/29/2013 9:11:53 AM PDT by TalonDJ
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To: TalonDJ
I pretty much fly around in an interceptor and buy modules for the ships I'm afraid to use after a couple of drinks.

Then, I sit in a station and chat with people on the other side of the world, sometimes soldiers in Afghanistan.

The lowsec/nullsec thing I find really appealing, but I can't do it because the dog wants to go outside, the phone rings, etc.

23 posted on 07/29/2013 9:43:13 AM PDT by 1rudeboy
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To: Timber Rattler
Diplomat Killed in Libya Told Fellow Gamers: Hope I ‘Don’t Die Tonight'

Can't post due to copyright.

24 posted on 07/29/2013 9:48:05 AM PDT by 1rudeboy
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To: Mr. K

Is this the game where a guy turned a meteorite into a vacation resort and sold it for major real cash?


25 posted on 07/29/2013 9:54:32 AM PDT by GeronL
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To: TalonDJ
I lost several ships, including at least a couple of battleships. But, those were due to mistakes I made.

I really didn't worry too much about it, because making ISK wasn't difficult for me. Copying blueprints was the equivalent of printing money. I also had a number of research agents churning out expensive datacores. It was very low effort.

After I got my standing high enough, I rarely did missions on my own. But, I enjoyed teaming with a few friends. I'd let them have the mission rewards, and I'd pick up the valuable salvage from my wrecks and leave the rest. I'd use a heavily-tanked Dominix and get up close and personal, or pick them off from 100 km away in a Sniperthron. After a while, I didn't even bother with salvage and used an assault frigate. That was probably the most fun.

I made a fortune by buying new BPOs when they were first issued, and having everything I needed to build the first few versions of a ship as soon as possible. I'd sell them to early adopters that were willing to pay a large amount of ISK for the first ones. It only backfired on me once, with the new T3 ships that required successful invention. The market collapsed before I could sell my 2nd and 3rd ones, because people were not accounting for the implicit cost of a datacore.

Shortly before I left the game, I bought a small carrier and outfitted it with fighters. I even started and trained an alt for the express purpose of providing my own cyno field. I was discussing a venture into low-sec with some established corps, but then I lost interest.

26 posted on 07/29/2013 9:57:31 AM PDT by justlurking (tagline removed, as demanded by Admin Moderator)
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To: GeronL
Sounds like something you could do in SimCity, but I'm not familiar with that game. Here, with a few notable exceptions (or maybe just one), selling in-game stuff for real-life cash is a violation.

Doesn't stop people from trying, though.

27 posted on 07/29/2013 10:11:12 AM PDT by 1rudeboy
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To: Salgak
Yeah, that's unfortunate when you don't get decent cooperation from your corp crew. Lots of stories about that. I got lucky, I think. I was recruited by a pretty decent crew who have been very helpful. Members come and go, but the core vets are 6, 7 and 8 year players.

Main thing is, they keep it fun and interesting. As I see it, the full EVE experience is above all a thinking man's game. No slight on you ladies - I know that there's small but dedicated contingent of female players.

The EVE environment rewards patience, imagination and enterprise - qualities in short supply amongst many of the younger attention span-challenged players. I'm been in only since the beginning of June of this year, and I'm having a blast. Still learning the fine art of frigate, destroyer and cruiser survival.

For those who aren't familiar with the EVE universe: it's a sandbox. There is no endgame, no 'boss battles' no leveling up and no game saves. You can find a relatively safe place to 'park' when you log off, but that's as close to a 'save' as you're going to get. All of the choices you make matter. Nothing's on rails. You're basically free to do as you like, as long as you're willing to take the consequences. You can see the appeal.

EVE isn't 'fair' - not in any way, shape or form. The developers are mostly hands off and allow a wide variety of behaviors. There are areas among the 7500 fully explorable systems that are safer than others (hisec)- where a wanton attack on you by another player is essentially suicide for the attacker (and yes, there are those who exploit that). There are ares where the risk is greater (lowsec). Then there are areas where you are completely on your own (nullsec). But no area is completely safe.

I've had a mining barge suicide ganked in my home system by some one who had a grudge against a couple of our guys. I've had my face melted off in lowsec space because I got careless. The amazing thing is, most of the time, you can contact your opponent after the event and they'll usually help you out with advice.

We've had our corp wardec'ed - that is, war declared against us by another corp. Senior leadership eventually settled the issue, but not before I got blown up as a legitimate war target. And after that, the corp that wardec'ed us offered to help us out with anyone else we thought might need some attention. Amazingly complex dynamics in this game.

Add to that the fact that the game itself is absolutely gorgeous and has an epic soundtrack.

If anyone wants to try it out for free for 21 days, clicky this link. I guarantee that you'll have your mind blown.

28 posted on 07/29/2013 10:22:16 AM PDT by Noumenon (What would Michael Collins do?)
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To: 1rudeboy; GeronL
Here, with a few notable exceptions (or maybe just one), selling in-game stuff for real-life cash is a violation.

You can buy ETC's (Eve Time Code) from CCP with real cash, and then sell them for ISK (the in-game currency). CCP limits how many ETC's you can buy with cash in a 24 hour period.

Players can buy the ETC's with ISK, and play the game for "free", i.e. using ISK you have accumulated in game, through whatever effort you expended.

However, there are still ways to buy and sell ISK on the black market. And there are lots of "macro miners" that do nothing but mine with automated scripts and sell the ore for ISK to sell for cash. These are generally believed to Chinese operations. One of the best YouTube videos of Eve I have seen is a guy mounting a sneak attack on a macro-mining operation.

29 posted on 07/29/2013 10:23:43 AM PDT by justlurking (tagline removed, as demanded by Admin Moderator)
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To: justlurking

Maybe it was a different vast online space game, but I remember someone doing that.


30 posted on 07/29/2013 10:25:52 AM PDT by GeronL
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To: justlurking

It was a game called ENTROPIA

sorry

http://singularityhub.com/2010/11/21/man-sells-virtual-real-estate-in-online-game-for-635000-wtf-video/


31 posted on 07/29/2013 10:27:11 AM PDT by GeronL
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To: Noumenon
Actually, that's why I got into Star Citizen. Sandbox game, with a new universe and a space-combat system descended from the old "Wing Commander" games of the 1990s. I got in on the original Kickstarter, and am now waiting for an Alpha or Beta slot. . .
32 posted on 07/29/2013 10:29:26 AM PDT by Salgak (http://catalogoftehburningstoopid.blogspot.com 100% all-natural snark !)
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To: 1rudeboy

LOL. That’s pretty funny. Glad I never got sucked into one of those.


33 posted on 07/29/2013 10:53:36 AM PDT by zeugma (Be a truechimer, not a falseticker!)
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To: Noumenon
I'm been in only since the beginning of June of this year....

Hah! You noob. I have 101+ million skillpoints, and have never flown a battleship. It should be embarrassing, I know, but I'm having too much fun regardless.

Have you heard of Eve University? I'm not affiliated with it (I went to a small, private school), but I've heard great things.

If lots of explosions are your thing Agony Unleashed runs a PvP school (also am not affiliated, but also highly recommended).

34 posted on 07/29/2013 10:55:57 AM PDT by 1rudeboy
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To: 1rudeboy
i have been playing Eve since 2006. Their is no other game like it... if you want to give it a try you can get 21 days free through the "buddy" program - Click here for a 21 day free trial to Eve :)
35 posted on 07/29/2013 11:00:33 AM PDT by P220
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To: Noumenon

bookmark


36 posted on 07/29/2013 11:08:31 AM PDT by Hoodat (BENGHAZI - 4 KILLED, 2 MIA)
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To: Noumenon
I know that there's small but dedicated contingent of female players.

I know a couple. But I think the Hellcats disbanded (all-female lowsec pirate corp).

37 posted on 07/29/2013 11:18:04 AM PDT by 1rudeboy
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They had the funniest comment on their website (at least I found it funny). Something along the lines of: “remember, you got beaten by a girl.” LOL


38 posted on 07/29/2013 11:26:18 AM PDT by 1rudeboy
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To: 1rudeboy
Two months in is noob territory for sure. Just really have my foot in the airlock, so to speak. At this point, I've got just over 4.3 million skill points. For those who aren't familiar, these skill points allow you to operate more advanced equipment and ships, and also grant you access to higher-level missions. Not the same as 'leveling up' in other games. I'm deliberately staying out of the big stuff for a while. Like you, I'm having way too much fun flying the smaller ships. In this game, bigger is not necessarily better. The breadth and depth of the EVE environment is frankly mind-boggling. The ongoing premise is nothing less than the fate and the future of humanity. Yep - heard of both of those outfits. I got recruited by this corp early on. They do a bit of everything, and they're very noob-friendly. Nice bunch of people. Someone said that every time a WoW player tries EVE, leaves and returns to WoW, the average IQ of both venues goes up. Fly safe...
39 posted on 07/29/2013 11:50:37 AM PDT by Noumenon (What would Michael Collins do?)
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To: Noumenon
I think what hooked me on the game (no joke, but initially) was a video I saw of a Bestower (Level I Industrial) pulling out of a station to the soundtrack of Kenny Chesney's She Thinks My Tractor's Sexy

The fact that it was posted by someone from the UK was the icing.

40 posted on 07/29/2013 12:06:55 PM PDT by 1rudeboy
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To: TalonDJ

Does anyone here play this?

I need a distraction from Freeping all the time (not really)


41 posted on 07/29/2013 12:22:45 PM PDT by Mr. K (Lies, Damned Lies, and Statistics, and then Democrat Talking Points.)
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To: 1rudeboy

Bm


42 posted on 07/29/2013 12:29:09 PM PDT by Manic_Episode (Some days...it's just not worth chewing through the leather straps....)
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To: 1rudeboy
This trailer will send chills up your spine. It's a jaw-dropping vision of the future of humanity.

EVE Online - Universe Origins

43 posted on 07/29/2013 1:02:07 PM PDT by Noumenon (What would Michael Collins do?)
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To: Noumenon
I have one complaint: I don't have the patience to create a character that looks hetero. And I can't anymore--because everyone has at least some training.

I'm not into creating females with big breasts, either, although my Jita trading alt is kinda' cute.

44 posted on 07/29/2013 1:11:46 PM PDT by 1rudeboy
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To: Mr. K

I will compile a list when this thread is done. Not gonna’ violate anyone’s privacy, however. If you are a slacker, like me, you can have the game open and surf FR with the in-game browser.


45 posted on 07/29/2013 1:13:58 PM PDT by 1rudeboy
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To: 1rudeboy

So I take it there are long long stretches of boring traveling through space between battles? And if this costs real $$ I would expect battles to be relatively rare.


46 posted on 07/29/2013 1:20:24 PM PDT by GeronL
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To: 1rudeboy
Sounds like a personal problem to me. lol. Yeah, all that takes time.

I have an alt that I haven't even started training yet.

I also name all of my ships after H.P. Lovecraft characters. You don't want to mess with Pickman's Model or The Dunwich Horror.

The one exception: my mining barge: I would Hit It. With a special dedication to Laz.

47 posted on 07/29/2013 1:22:19 PM PDT by Noumenon (What would Michael Collins do?)
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To: GeronL

Au contraire. You can get your face melted right off in real short order. Low security / no security space is never more than a few jumps - and thus, a couple of minutes at most - away.


48 posted on 07/29/2013 1:24:12 PM PDT by Noumenon (What would Michael Collins do?)
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To: 1rudeboy

Nice feature, that.


49 posted on 07/29/2013 1:24:53 PM PDT by Noumenon (What would Michael Collins do?)
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To: 1rudeboy

There’s still 4000 people playing Second Life In Space? Wow.


50 posted on 07/29/2013 1:25:10 PM PDT by discostu (Go do the voodoo that you do so well.)
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