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Frankenstein Video Game
Campus Report ^
| January 30, 2008
| Deborah Lambert
Posted on 01/30/2008 10:20:20 AM PST by bs9021
Frankenstein Video Game
by: Deborah Lambert, January 30, 2008
Although most parents would disagree with the emphasis their offspring place on video games, Nicola Groom of Reuters recently reported that a professor at the U. Of Southern California has devised a procedure for integrating educational role-playing games into the classroom.
Prof. Doug Thomas is developing a game for students ages 10-12 that aims to teach ideas and skills not found in traditional textbooks.
His game, Modern Prometheus, uses the story of Frankenstein to teach ethical decision-making by having the player assume the role of Dr. Frankenstein assistant, who is forced to make a series of difficult choices that impact the games outcome.
The assistants soon discovers a macabre element to the game, i.e. when they are forced into several dilemmas like deciding if they should steal body parts from a cemetery in order to help cure a widespread plague.
We want them to really wrestle with doing things and ask, Is it good for me or is it good for everyone else? ...
(Excerpt) Read more at campusreportonline.net ...
TOPICS: Culture/Society; US: California
KEYWORDS: ethics; graverobber; modernprometheus; usc
1
posted on
01/30/2008 10:20:22 AM PST
by
bs9021
To: bs9021
Igor.
2
posted on
01/30/2008 10:24:52 AM PST
by
E. Pluribus Unum
(Islam is a religion of peace, and Muslims reserve the right to kill anyone who says otherwise.)
To: E. Pluribus Unum
no Egor as in young frankenstein
3
posted on
01/30/2008 10:31:06 AM PST
by
54skylark
To: bs9021
Although most parents would disagree with the emphasis their offspring place on video games, Nicola Groom of Reuters recently reported that a professor at the U. Of Southern California has devised a procedure for integrating educational role-playing games into the classroom.
Okay, so far sounds good. Kids have been playing Math Blasters and Oregon Trail for 20 years now. There are even good-selling educational games (Brain Age?) on game consoles.
Prof. Doug Thomas is developing a game for students ages 10-12 that aims to teach ideas and skills not found in traditional textbooks.
Okay, this could be interesting. Maybe historical play to get the underlying motivations behind events...
His game, Modern Prometheus, uses the story of Frankenstein to teach ethical decision-making by having the player assume the role of Dr. Frankenstein assistant, who is forced to make a series of difficult choices that impact the games outcome.
"Ethical decision-making?" What? How is this even school related?
The assistants soon discovers a macabre element to the game, i.e. when they are forced into several dilemmas like deciding if they should steal body parts from a cemetery in order to help cure a widespread plague.
And how much effort is being put into this one scenario? It doesn't even look like the point is to instill ethics, but blur them instead. A sort of anti-sunday-school lesson.
4
posted on
01/30/2008 10:33:43 AM PST
by
dan1123
(You are to be perfect, as your heavenly Father is perfect. --Jesus)
To: 54skylark
I was afraid that if I spelled it Eye-gore people would think I was making a reference to the Pope of Global Warming.
:)
5
posted on
01/30/2008 11:01:11 AM PST
by
E. Pluribus Unum
(Islam is a religion of peace, and Muslims reserve the right to kill anyone who says otherwise.)
To: bs9021
Does he get a minigun or rocket launcher to mow villagers down with?
6
posted on
01/30/2008 11:04:01 AM PST
by
Brett66
(Where government advances, and it advances relentlessly , freedom is imperiled -Janice Rogers Brown)
To: bs9021
Nicola Groom of Reuters recently reported that a professor at the U. Of Southern California has devised a procedure for integrating “educational role-playing games into the classroom.” Recently? Nicola sure isn't a pioneer in this. In the corporate education world, we've been using video game technology for years. She needs to catch up, we've moved on into using MMORPGs. Heck, I've held virtual learning conferences in Second Life.
7
posted on
01/30/2008 11:05:38 AM PST
by
mnehring
(Glenfiddich/Macallan 08)
To: bs9021
Main thing to remember is not to use the criminal brain.
To: Age of Reason
9
posted on
01/30/2008 11:48:33 AM PST
by
L,TOWM
(Liberals, The Other White Meat)
To: L,TOWM
Abby? What was his last name?
10
posted on
01/30/2008 12:26:49 PM PST
by
NaughtiusMaximus
(Monica Lewinsky's ex-boyfriend's wife for president! (Bumpersticker))
To: NaughtiusMaximus
Abby.....ummmmm....Normal
11
posted on
01/30/2008 12:28:39 PM PST
by
L,TOWM
(Liberals, The Other White Meat)
To: L,TOWM
Sound of snaredrum “riff” and cymbal.
12
posted on
01/30/2008 12:36:27 PM PST
by
NaughtiusMaximus
(Monica Lewinsky's ex-boyfriend's wife for president! (Bumpersticker))
To: Age of Reason
IIIIIIIIIIIIIII ain’t got no body......
13
posted on
01/30/2008 12:38:23 PM PST
by
Corin Stormhands
(**insert witty tagline here**)
To: bs9021
My parents made me take all the Readers Digest word game tests and spelling tests........
I think they wanted me to be a spell checker when I grew up........
To: bs9021
There’s a key difference between games and stories.
Stories are interesting because we watch the protagonist follow an emotional arc. This arc is rarely pleasant at its peak, and is partly (if not completely) the result of making mistakes.
Games are interesting because we as protagonist work thru a stimulating process. This process rarely involves an emotional arc, and usually requires making no mistakes (insofar as they appear in the game, they are usually thrust upon us without our actual involvement).
15
posted on
01/30/2008 12:44:10 PM PST
by
ctdonath2
(GWB wept for those who suffer. HRC wept for herself.)
To: Brett66
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